Honestly I’d just assume they cut them and use a torch to melt them back together. You’d probably never notice after a long enough time because of weathering and dust. Maybe even put there before it was capped off with the second floor?
Honestly I’d just assume they cut them and use a torch to melt them back together. You’d probably never notice after a long enough time because of weathering and dust. Maybe even put there before it was capped off with the second floor?
This was the biggest thing for me. I’m not really on the up and up with game design in editors like unity and unreal so it’s a lot of work just to get the basics going. In godot? It’s very easy and almost never changes between versions. I’ve been able to use 4 year old tutorials and still follow along.
In Unity if you’re not paying for courses on that version of unity you’re likely lost as shit as they’ll rename things or move them around between major versions. It’s a lot of lost time trying to figure out where it’s been moved to, and it’s also very demoralizing and makes me give up quickly.
That’s where they should absolutely stay. Spez and reddit love that garbage.
The world is round. It’s not a CCP agenda because they’re too fucking stupid to understand GPS or VHF radio horizons or even god damned shadows.
The layout for reading posts is… not great.
I understand they’re trying to be different but there’s really not enough delineation between posts and replies and it’s hard to keep track of what’s going on. Is this a reply to a post above it, is this a new post? If there was more indentation and the color bar was a wee bit thicker that’d be wonderful. The colors in particular are not super helpful to me and probably should be avoided because of color blindness. I’d rather see tab lines like you’d see in like vscode instead. I understand this is up to the individual federations/instances with their themes(maybe?) but almost all of them go with this really subdued style that’s hard to read.