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Bravo for bringing the notes. On a first glance, some of these feel like they require subjectivity (like, do we really believe the political spectrum is 1d?), but I agree I could run the computation myself from this.
Bravo for bringing the notes. On a first glance, some of these feel like they require subjectivity (like, do we really believe the political spectrum is 1d?), but I agree I could run the computation myself from this.
I’d probably provide a link to a 3d-print of the tile, and/or describe the vague shape without the precise measurements. Something like “the tile is shaped like an isometric view of a top-hat, with a bite taken out of the top left”. To be honest, I don’t think the diagrams are all that load-bearing for people who can see either - hard to parse, impossible to tell if they are honest, etc. That’s why there’s so many proofs. Finally, for the actual connections one could break it into an adjacency graph. Each tile a vertex, each flat face dual to an edge (labeled with which face), and specify them out.
All this said; I’m not an expert. Part of why I’m excited for the forum and wanted to share.
And there is no “the” way to accessibility, surely. It takes dozens of things, most small. I agree visual LLMs will/have been a nice tool.
It wont surprise you to hear that they don’t! And TikZ is one of the main packages not well supported by XML/HTML converters. You need the authors to add alt text; best method I’ve seen is to make the TikZ/PGF in a standalone file, import as a png/pdf with the graphicx package, and add alt text that way.
For the record - this is the argument against democracy. And it’s not so bad!
Democracy can do horrific things! It is prone to mistakes with things that can be fear-mongered, where there’s a lot of money invested in grifting, and when the real reasons are sufficiently complicated that they don’t fit on signs (or nobody is interested in doing the work to put them on signs).
Fortunately containers can get bigger =)
While we aren’t all the same, there’s a difference between things that require holding 8 complicated things in mind at once, and things that require a little language learning and the intelligence to solve a crossword. This is closer to the latter - like doing a crossword in Spanish. You need to know a bunch of little things, but learning them is basically all tedium and not brilliant insights. (Taking these puzzles, creating a dozen new variants, and solving all of those probably does require managing a lot of complexity. But to understand the work of others, is not so bad)
If it’s any consolation, you are almost certainly within ~3 years of understanding the solution and a dozen variants. It’s not a super deep area. Probably doesn’t really require calculus (you need continuous as in ‘the lion doesn’t teleport; that’s cheating’, but I think not much more).
I’m a little sad nobody with the relevant mathematics background has jumped in. These puzzles are considered; a simple version is the lion-hunting-man where both have the same speed and infinite turning speed (eg, this paper, where the arena they play in varies).
I think this is the proper way to treat games that you’re done developing. My only requests might be:
It’s likely in some cultural groups - and has been true for a friend or two of mine. A particular example was someone going to a Psych ward, where their phone was kept in a vault. Obviously you know more context than me. But the probability is nonzero.
They’ve suddenly landed in a really controlling environment (be it a partner, parents, or a government), and wish to hide your relationship/keep you out of the crosshairs.
(joke) Surely someone taught you a math class! Those are all true. Useless, but true!
Hopefully as a reminder: 1+1=2 0 is the additive identity element integration wrt a fixed point and derivatives are inverse operations
to anyone who understand this behavior - what’s the man trying to do here? Is there any charitable read? Having a hard time imagining it.
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Surprised nobody mentioned this: Most of these models use tokenization; they group words into groups of symbols like “ea” and “the” and “anti” - they don’t pick which key to press for the text, they pick which bunch of keys to press. These are called tokens. I believe there are tokens it just can’t output, or tokens that are extremely unlikely. I could imagine that “etc.” and “…” are tokens with relatively high probabilities, but perhaps “etc…” doesn’t break into a nice set of them? (or the tokens it can be broken into all have extremely low weights for the model).
I mean… missiles are the most direct ‘degrowth’ implementation I’ve seen.
Favorite so far was probably Talos Principle 2. It was excellent, best movie of the year. And the puzzles were fun too.
Somebody dropped a fair bit of cash and got Balders Gate 3 running for everyone. It’s been big enough to fill a lot of time, but probably wont solve the problem when we’re not all on vacation.
But I think blaming children for the fact that all people are unbearable is… idk, you’ve mistaken a symptom for a problem? Working on the general misanthropy is probably a better start?
It’s very weird to me that you’re only listing loud things children do… Like, have you ever been around a sleeping child? Do they bother you? What about in a classroom, watching a movie, or running in the distance (out of earshot)?
Average volume of a child is higher than adults, but only by a factor of 2 or so. And their noises are interpretable, you can definitely figure out what they mean, unlike the adult noises.
Would you then be posting your conclusions? Like, if you’re gonna do that work on some of these posts anyway… may as well share.