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Cake day: June 5th, 2023

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  • Well if we’re talking about something more than just more options in a selector, then it can be as complicated as dev wants it to be. A separate 3d model or some adjustments to an existing one if you select a trans option in character creator would not be that hard. But it’s still time and effort of programmers and modellers and we know how much studios like to overwork and underpay them. I guess my point wasn’t that it’s too hard, but rather that it’s too hard to be deemed important by the money people.

    Personally I think there can be actually artistic value in this. Character customisation can be a way to worldbuild before the game even started. BG3 is fantasy, so maybe there is magic or rituals used by trans people to get the bodies they want. Maybe the rituals leave a mark, so a trans fem would have scars from that ritual. What if some trans people got there by making deals with fey so a trans masc might have a chest they traded from a fey prince.

    Or imagine if cyberpunk2077 was actually good and had done something with this. Transhumanism is a big thing in cyberpunk genre, and there is already borgware in the ttrpg, why not make nsfw borgware? If I can replace all my limbs with katanas I can make THAT katana cybernetic too.




  • If I understand you correctly, what you’re suggesting would require programming in an entire system for trans bodies, a bunch more 3d models to make and to integrate into that system, as well as many small changes all over the rest of the game to make it all work.

    Don’t get me wrong, I think that would be amazing and I too would like to see it, I don’t think it’s gonna be worth the investment for AAA games made for profit. Hell, I haven’t seen a system like that in explicitly adult games, and games like that would actually use that system.




  • Japan was already seeking surrender even before the first bomb. They were ready for almost unconditional surrender, with their only condition being immunity for the emperor. The USA wanted full unconditional surrender and also to keep USSR from the negotiations, so they dropped the bomb. Then they dropped the second bomb, even though Japan tried to surrender again after the first one. I would say this counts as a lie when people say Hiroshima and Nagasaki were in any way necessary to bomb. The war was won at that point.






  • I’ve played Noita. It’s fun but not exactly what I’m looking for.

    Divinity isn’t a magic game I’m looking for, but it is an RPG I want to play at some point, I’ve only heard good things about it.

    With Psychonauts, I’ve heard of it as a cult classic that every True Gamer™ has to play, but I’m not really into platformers.

    AFAIK Witcher’s combat isn’t really about magic, it’s an RPG with some magical abilities that help you win swordfights, which is not what I want to play at the moment. It’s a maybe, but I think there are better fits.

    Legend of Grimrock 2 looks very interesting, it looks like the RPGs that were made before I was born and I wanted to play one for a while. A game in that style that can run on modern PC? Sign me up!

    I have conflicted feelings about Persona. I’ve never played one, I haven’t even seen the gameplay. From what I know of the gameplay it’s unique and interesting to me. Visual style looks cool. But I also know that some of the story and character decisions made by the devs are really weird even by Japan weirdness standards, and very weird to me personally. Considering that the story and characters are the main part of that game, I would rather wait for the next one, and hopefully they’ll stop doing that weird stuff and fix it.

    I’m playing both Prey and Dishonored 2 right now. I really like them both, which makes me think that the game I want is an immersive sim with extensive magic system. Given that an immersive sim is a rare genre, I don’t think a game like that exists. Still, thank you for all your suggestions.



  • Thanks for reminding me about specs, I’ll add them to the post. Though I assume that it’s mostly on Hogwarts being unoptimised, because my laptop can play Cyberpunk2077 and X-4 foundations well enough. It’s 8gb ram; Ryzen5 3550h so the processor is only 3 years old. I guess 4g VRAM isn’t enough for the physics sim of MC’s clothes (seriously why is it enabled even on lowest settings).

    In a game I want decent magical combat. I want to have magical attacks that have varied effects and counters. Something that makes you think which spell to use and when. I guess the most important part for me is counters. So for example, if the enemy has a magical shield, you have to somehow deal with it first, you can’t just spam click your best spell.




  • I’ve played Bioshock 3 a long time ago and while fun, it isn’t what I’m looking for in terms of magic. I’ve heard 1 and 2 are a bit more deep in this regard but afaik it’s still mainly a shooter. I’m currently playing Dishonored 2 and Bioshock seems more similar to that than to Hogwarts.

    Control was something I’ve wanted to play for a while, mostly because of SCP-inspired story, I didn’t know anything about it’s gameplay. Will 100% check it out.

    Currently Noita is my magic game and Hogwarts was in part attempt for variety. I’ve seen Magicka on steam and I dunno why, but it didn’t click for me.

    Anyway, thank you very much for the recommendations!