Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
Back in 2002, Morrowind was a stuttering mess for basically every player. Back then, you’d use FPS optimizer, which increased and decreased your view distance according to your FPS, and absolutely everybody had the fog right under their nose in Balmora. And still it was played and loved.
I think we will be okay with 30 fps in a Bethesda game.
I love my playthrough of Watch dogs despite the 1-2 FPS when driving the corners close to the city. The game was fun to play, so the FPS really didn’t bother me. A lot of people just get extremely fixated on big numbers, and the mindset of big equals better.
And on a personal note, I would rather have a consistent fps than big fluctuation in it. Preferably the consistent fps is in the dubble digits, but 30 clears that gole with ease.
Back in 2002, Morrowind was a stuttering mess for basically every player. Back then, you’d use FPS optimizer, which increased and decreased your view distance according to your FPS, and absolutely everybody had the fog right under their nose in Balmora. And still it was played and loved.
I think we will be okay with 30 fps in a Bethesda game.
I love my playthrough of Watch dogs despite the 1-2 FPS when driving the corners close to the city. The game was fun to play, so the FPS really didn’t bother me. A lot of people just get extremely fixated on big numbers, and the mindset of big equals better.
And on a personal note, I would rather have a consistent fps than big fluctuation in it. Preferably the consistent fps is in the dubble digits, but 30 clears that gole with ease.