Anything that you think is unpopular about balance, story, or just any changes you would like to see
Personally my biggest one might not even be controversial, but I don’t like shield gating being used as a primary method of survivability and I don’t like seeing people recommend it to new players when they reach the point where staying alive is a concern. I know it’s “optimal” for some frames but just feels cheesy to me.
This might be a two-in-one kinda thing but…
Im not a fan of Steel Path. Like, it’s fine, I guess, but “make enemies tankier” just isn’t a lot of fun IMO.
That said, here’s my “hot take”, Steel Path Circuit is a blast.
I’ve only got a few hours to play each week so I’ve pretty much stopped doing Archon hunts, Khal’s thing, Nightwave, etc.
I play with rando’s and, while sometimes frustrating, once things click it’s just fun. Hell, even when RNG curses me, I can still run support (picking up fragments standing folks back up, grabbing energy cells, etc.)
Its nice to go in and know, no matter the reward I might get, the game mode itself is fun to play.
The Steel Path one is definitely valid, I do it for incursions and for some farming like the Voruna node but I am out on farming relics on it