For me, I recently had to revamp something because I was taught to use PlayerPrefs for saving all game data and had to move everything to a JSON in order to make cloud saves work or even just transfering save files to other devices.
For me, I recently had to revamp something because I was taught to use PlayerPrefs for saving all game data and had to move everything to a JSON in order to make cloud saves work or even just transfering save files to other devices.
Don’t extensively hardcode strings of dialogue into your game! I’m having to think about localisation for the first time and it is really really arduous to replace those thousands of strings with IDs to call from the localisation database.
Feel this too much! I’m fortunate that most isn’t hard-coded in, but still…