Yeah, but I have to feel sympathy for the devs here. Definitely need a game Dev Union strike like the writers strike did, I think. Though that’s difficult to pull off.
I definitely prefer the world in which we have unions and better worker rights, but I am starting to be aware of that world’s drawbacks.
Take a look at the great pyramids of Egypt. Take a look at classic anime, filled with intensely detailed high-framerate animation. These are fantastic works that, in some way, are made possible by people that are working far, far longer than a healthy work day for probably mediocre compensation. It’s almost lead to a zeitgeist where many games have not reached the height of the 360/PS3 era due to a mass of brain drain in development - thousands of really talented developers focusing on their life plan rather than passions.
In a utopia, one day we’d have high-paying employers that can truly willingly rally the greatest minds, but I think too many studios and publishers are growth/profit-minded to really get there.
“Worker’s rights suck because only extreme capitalist exploitation can create true art, like the video game I am entitled to play now now noww” - this fool right here
There’s awesome art made under fair working conditions, but I can’t imagine how you’d put together the kind that needs ludicrous hours. The kind that involves hundreds of thousands of hand drawn frames all in the same art style.
When it needs both creativity and intense devotion, it no longer becomes a 9-5 thing, even if you’re your own boss. Some people do that voluntarily but end up with carpal tunnel, sleep issues, etc. That has even been the case with a lot of Japanese creators I’ve seen.
Yeah, but I have to feel sympathy for the devs here. Definitely need a game Dev Union strike like the writers strike did, I think. Though that’s difficult to pull off.
I definitely prefer the world in which we have unions and better worker rights, but I am starting to be aware of that world’s drawbacks.
Take a look at the great pyramids of Egypt. Take a look at classic anime, filled with intensely detailed high-framerate animation. These are fantastic works that, in some way, are made possible by people that are working far, far longer than a healthy work day for probably mediocre compensation. It’s almost lead to a zeitgeist where many games have not reached the height of the 360/PS3 era due to a mass of brain drain in development - thousands of really talented developers focusing on their life plan rather than passions.
In a utopia, one day we’d have high-paying employers that can truly willingly rally the greatest minds, but I think too many studios and publishers are growth/profit-minded to really get there.
“Worker’s rights suck because only extreme capitalist exploitation can create true art, like the video game I am entitled to play now now noww” - this fool right here
There’s awesome art made under fair working conditions, but I can’t imagine how you’d put together the kind that needs ludicrous hours. The kind that involves hundreds of thousands of hand drawn frames all in the same art style.
When it needs both creativity and intense devotion, it no longer becomes a 9-5 thing, even if you’re your own boss. Some people do that voluntarily but end up with carpal tunnel, sleep issues, etc. That has even been the case with a lot of Japanese creators I’ve seen.