The Heroic Warrior is a revamped Fighter that shares some similarities with the One DnD version of the class, but replaces the weapon masteries (which I honestly find overly simplistic and boring) with battle maneuvers and additional fighting styles.

The goal is to create a martial class that’s simple to use, fun to run over multiple sessions, and on a more equal power level with casters, while also trying not to dilute its “martial” nature with spells-like or arcane powers (such as giving it overly flashy maneuvers).

The four subclasses provided are heavily inspired or directly derived by existing subclasses: the Blademaster is a blend of Battle Master and Cavalier, the Commander is an improved Purple Dragon Knight/Banneret, the Green Knight combines the Eldritch Knight and the Arcane Archer and gives them Pact Magic with third caster progression, and lastly, the War Veteran is a mix of Champion and Samurai.

Feel free to comment and share your thoughts; I’ll be happy to improve the class following other people’s opinions and suggestions.

Imgur Album: https://imgur.com/a/LV0qNcN
Ko Fi: https://ko-fi.com/taverntalesdnd
Pdf download: https://mega.nz/file/GU0jBAYT#aw0svBh6i1BjV8M8MyvBkJ2TWFjJxLA-ATS0-Wl6OCc

Page 1 - Class features (1) Page 2 - Class features (2) Page 3 - Class features (3) Page 4 - Class features (4) Page 5 - Subclass: Blademaster Page 6 - Subclass: Commander Page 7 - Subclass: Green Knight Page 8 - Subclass: War Veteran BackCover and Credits

  • Aielman15@lemmy.worldOP
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    6 months ago

    Update v1.1

    • Added some more Fighting Styles, changed the level requirement of some of them.
    • Specified that the new fighting styles are not compatible with certain existing feats.
    • Moved Professional to 2nd level.
    • Added Tactical Shift at 5th level.
    • Improved Green Knight’s 18th level feature: It now lets you choose between benefiting benefitting from the Guardian of Nature spell, or replenish one Pact Magic spell slot.
    • Changed the name of some features because they were duplicates.
    • Replaced a few instances of mentions of the “fighter” class with the appropriate “heroic warrior” class.

    Update v1.1.2

    • Merged Masterful Defense and Shield Master fighting styles, and added level requirement.
    • Charger fighting style is now limited to once per turn.
    • Dual Wielder now lets the user dual wield with non-Light weapons, like the original feat.
    • Improved Mounted Combatant (it has the same benefits as the Cavalier’s 3rd level feature).
    • Added Shield Bash maneuver.
    • Sweeping Attack is now limited to melee attacks.
    • Improved Green Knight’s 18th level feature: It now replenishes all Pact Magic spell slots, instead of just one.

    Update v1.1.3

    • Improved wording on some Battle Maneuvers and Fighting Styles.
    • Added additional Pathfinder option for the Professional feature.
    • Green Knight’s Bond Weapon acts as a Druidic Focus.

    Update v1.1.4

    • Momentum now requires the use of a bonus action, instead of being part of the same Attack action.
    • Fixed typo.

    Update v1.1.5

    • Improved the War Veteran: the feature that grants it advantage on attack rolls when using Action Surge has been moved to 3rd level alongside the improved critical, and a new feature has been introduced at 7th level that mirrors the Samurai’s temp HP gain.

    Update v1.1.6

    • Specified that Great Weapon Fighting allows to reroll the weapon’s damage dice, not all damage dice.