• Lil' Bobby Tables@programming.dev
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    1 year ago

    I’ve been coding for about thirty years and have worked with a variety of game engines, and no game engine.

    I prefer Godot. I like the passionate community behind Godot, and the fact that it’s not only source-available (essential!) but fully open source. I also like that it’s suited to a wide variety of game types; Unreal is great, but it’s much more specific.

    Lastly, I appreciate its general design philosophy. As an example, while I might personally have designed GDScript differently, it’s spot-on with being a reliable front-end language with a minimal chance of CTDs, yet it doesn’t insist on itself.