Right now we have T1 or T0 for the following:

  • Bounty Hunting
  • Mercenaries
  • Piracy
  • Trading
  • Mining
  • Salvage
  • Racing
  • Medical/Rescue
  • Refueling
  • Repair

We’re still missing mechanics for:

  • Exploration
  • Smuggling
  • Data Courier
  • Passenger Transportation

Am I missing anything else? It’s kind of crazy to think we have at least T0 of so many game mechanics now. What are you most looking forward too? This can be either unimplemented or gold standard or any mechanic.

    • JeffCraig@citizensgaming.comM
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      yeah I think in one of the recent monthly report they called out that there’s still a lot of work to be done to get anywhere near believable NPCS:

      Last month, AI Tech finalized work to allow NPCs to transition between EVA and environments with gravity. This required an update to the usables code, including exposing it to enter and exit location information. Now, NPCs can enter and exit ships through airlocks or hatches by vaulting over ledges. The team also implemented simple behaviors and assignments for entering and exiting ships, which compute a path to a location and utilize the most suitable usable to finish the transition.

      On the navigation-system side, AI Tech upgraded navigation links to connect two volumes from different zones, which is needed for moving platforms. The previous implementation only allowed links between parent and child zones rather than between two unrelated zones. Further optimizations and improvements were made for navigation-mesh raycasts too.

      There’s still so much work to be done there (plus get servers working well enough to allow the AI to function).

  • Nova@citizensgaming.comOP
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    Personally, I want to see better bounty hunting. What we have now are just kill missions and there’s not much finesse to it.

    I want to have to track my prey down to somewhere inside a bustling city or outpost, or find where they’re hiding in an abandoned asteroid mining facility. Missions should go through several stages, where we have to track down and interrogate outlaws that might know where our target is. I’d also like to see apprehension missions be worth a lot more than kill missions.

    I think there’s a lot they can still do with this profession!

  • Planetur@citizensgaming.com
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    I like playing pretty much all game mechanics, but I know I’m going to get most of my money from Trading, so that’s what I’m looking forward to the most.

    Unfortunately, we won’t get a real taste of trading until CIG adds multiple other solar systems. True space trucking across multiple systems is going to be a lot of fun.

    • Mind_Ctrl@lemmy.sdf.org
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Tony has shown off Quantum a bunch of times. I’m really looking forward to the dynamic economy. Almost all space games so far have had static trade routes, but with SC that should all change!

  • harpuajim@lemmy.ml
    link
    fedilink
    arrow-up
    0
    ·
    1 year ago

    VR. I stopped playing Elite after Odyssey and I’m hoping that CIG puts in proper VR support.

    • JeffCraig@citizensgaming.comM
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      1 year ago

      I messed around with VR a bit last year and parts of it worked really well. Other parts not so much. But because the game already supports full head movement, it’s more or less ready for VR today. They just need to hire a team to work on it :D

      This is also something that’s high on my list of wants!