Newest example I’ve seen is SF6, your options are windowed or windowed borderless. Hogwarts legacy also does the same. Why the hell is this?
btw alt+enter doesn’t work
I hate it because it means I have to alt tab when I want to pause a video on a secondary monitor. I also thought the common wisdom was that fullscreen mode yields the best performance and lowest latency. Is this no longer true?
Thanks in advance!
This is out of date - things changed with D3D12 and now fullscreen mode isn’t any faster and doesn’t totally disable the windowing system.
Also, there’s been a function to lock the cursor to a particular window in all major operating systems for ages, and window APIs don’t let you open windows whose corners aren’t at pixel boundaries, so you’ll always have a 1:1 pixel mapping unless the developer messed something up or created their application before display scaling was common.