We got several new weapons with the update today. Going to take a look at what good rolls they might have. These are in no particular order:


Nightfall Weapons

Wild Style:

  • Type: Secondary Double Fire Solar GL
  • Column 1:
    • Envious Assassin is the clear winner here.
  • Column 2:
    • One for All
    • Surrounded
    • Incandescent (maybe)
  • Not a whole lot to like here. It has the Tex Balanced Stock Origin trait which I don’t think is very useful on a GL.
  • Second column has some OK damage perks but OFA is hit or miss and Surrounded is not something you want to be with a GL.

The Slammer:

  • Type: Spin to Win Stasis Sword
  • Column 1:
    • Eager Edge
    • Relentless Strikes
    • Chain Reaction
    • Attrition Orbs
  • Column 2:
    • Bait and Switch
    • One for All
    • Permeability
    • Cold Steel
  • Lots of options for this one. Eager Edge on a Vortex frame has big meme potential while also probably being good.
  • Attrition Orbs feels like it was made for Swords. Too bad Relentless strikes is in the same column.
  • Can’t go wrong with Cold Steel.

New Prophecy Weapons:

  • Origin Trait: Crossing Over
    • Increased Range and Handling for the top half of the mag. Increased Damage for the bottom half.

Judgement:

  • Type: 140 RPM Stasis HC
  • It has Scopes!
  • Column 1:
    • Moving Target
    • Headstone
    • Enlightened Action
    • Encore
    • Slideshot
    • Demolitionist
  • Column 2 (this is all of them BTW):
    • Vorpal
    • Timed Payload
    • Opening Shot
    • Multi-Kill Clip
    • Eye of the Storm
    • Adrenaline Junkie
  • So many combos. Vorpal, MKC, and Slideshot are probably the worst perks on the gun and they’re still usable.
  • The fact that it has scopes elevates this gun for me even after all the range changes.
  • It starts with 95 recoil direction too.
  • Likely going to be a PVP beast.

Relentless:

  • Type: High Impact Strand Pulse Rifle (340RPM)
  • Column 1:
    • Slideways
    • Snapshot
    • Slice
    • Rapid Hit
    • Outlaw
    • Keep Away
  • Column 2:
    • Zen Moment
    • Moving Target
    • Hatchling
    • Frenzy
    • Desperado
  • Another PVP monster. Pick your favorite combo. Also some good PVE use.
  • Starts with 65 recoil direction so not great but not terrible.
  • Has High Cal and Ricochet Rounds.
  • Kind of a shame Darkest Before isn’t back but I’ll live with the multitude of Arc Rapid fires we have.

Adjudicator:

  • Type: Precision Kinetic SMG (600RPM)
  • Column 1:
    • Threat Detector
    • Subsistence
    • Rangefinder
    • Perpetual Motion
    • Feeding Frenzy
    • Dynamic Sway Reduction
  • Column 2:
    • Target Lock
    • Rampage
    • Onslaught
    • Kinetic Tremors
    • Frenzy
    • Fragile Focus
  • Onslaught is very interesting. Also has the other SMG standards like Rangefinder, Target Lock, Threat Detector, Rampage, etc.
  • Again lots of good combos to pick from. Good PVP and PVE to choose from.

Prosecutor:

  • Type: Precision Arc Auto Rifle (450RPM)
  • Column 1:
    • Zen Moment
    • Rewind Rounds
    • Keep Away
    • Dragonfly
    • Discord
    • Gutshot Straight
  • Column 2:
    • Voltshot
    • Target Lock
    • Tap the Trigger
    • Golden Tricorn
    • Frenzy
    • Cascade Point
  • Give us a reload perk + voltshot on an AR you cowards. TBH keep away might fit the bill here.
  • Bungie really pulling out all the stops with these Prophecy guns.
  • Gutshot is clearly the worst perk. Cascade point is meme territory and fun.

A Sudden Death:

  • Type: Aggressive Frame Void Shotgun
  • Leaving some clearly bad perks off on this one
  • Column 1:
    • Repulsor Brace
    • Slideshot
    • Envious Assassin
    • Threat Detector
    • Elemental Capacitor
  • Column 2:
    • Trench Barrel
    • Opening Shot
    • One-Two Punch
    • Destabilizing Rounds
    • Cascade Point
    • Barrel Constrictor
  • Correct me if I’m wrong but this used to be a slug shotgun?
  • It has good PVE combos but nothing I think you can’t get elsewhere.
  • Slideshot+Opening Shot is a PVP menace. Threat Detector is probably good option too.
  • Probably the most meh of all these Prophecy weapons for me.

Trials Weapons

The Prophet:

  • Type: Aggressive Stasis Scout (120RPM Lever Action)
  • Column 1:
    • Rapid Hit
    • Outlaw
    • Hip Fire Grip (maybe?)
    • Keep Away
    • Demolitionist (bypass reload)
    • Enlightened Action
    • Discord (more rounds in the mag)
  • Column 2:
    • Kill Clip
    • Headstone
    • Golden Tricorn
    • Explosive Payload
    • Cascade Point
  • So this looks nice but I feel like if you’re going to use a lever action scout in PVE you should just be using DMT for the Exotic damage boost.
  • It could potentially be good in PVP with all the TTK shifts in this new update.
  • Does Kill Clip proc on each bullet loaded? Or only on the full clip? I don’t think we’ve ever had this perk on single loading gun.

The Summoner:

  • Type: Adaptive Solar AR (600RPM)
  • Column 1:
    • Overflow
    • Perpetual Motion
    • Dynamic Sway Reduction
    • Subsistence
    • Zen Moment
    • Elemental Capacitor
    • Heal Clip
  • Column 2:
    • Rampage
    • Golden Tricorn
    • Onslaught
    • Kill Clip
    • Tap the Trigger
    • Target Lock
    • Incandescent
  • Another stacked gun for both PVE and PVP. I think it’s hard to go wrong other than getting perks for different modes together.
  • I would personally like Subsistence/Onslaught.
  • This gun also now has the Wild Card trait so it drops the mini Telesto bolts on kill.

Iron Banner

Multimach CCX:

  • Type: Lightweight Kinetic SMG (900RPM)
  • Column 1:
    • Moving Target
    • Rangefinder
    • Dynamic Sway Reduction
  • Column 2:
    • Target Lock
    • Tap the Trigger
    • Kinetic Tremors
    • Kill Clip
    • Iron Reach
  • The OG SMG menace returns. Now even more cracked. For those unaware, this thing was Immortal before the Immortal existed.
  • I wouldn’t use this in PVE but I guess you could if you wanted to with Kinetic Tremors.
  • It also now has the Field Tested Origin Trait.

Riiswalker:

  • Type: Lightweight Kinetic Shotgun
  • Honestly the rolls to chase on this are the same as they were before IMO.
  • Column 1:
    • Surplus or Killing Wind. Maybe Slideshot. Column 2:
    • Opening Shot or Iron Reach.
  • Lightweight frame shotguns are just not in a good spot in PVP and if I’m going to use one it’s going to be the Wastelander.

Guardian Games:

Hullabaloo:

  • Type: Waveframe Heavy Arc GL
  • Column 1:
    • Voltshot
    • Envious Assassin
    • Auto Loading Holster
    • Field Prep Column 2:
    • Golden Tricorn
    • Chain Reaction
    • Vorpal
    • One For All
  • Idk this has some neat combos but Heavy GLs have never been good since they nerfed their damage.
  • Voltshot/Chain Reaction sounds cool but seems redundant in practice. When are you ever going to have THAT many enemies alive. Especially after you just got a kill with a Heavy Wave Frame GL.
  • If I’m using a heavy for add clear it’s going to be a LMG and it’s going to be Commemoration.