But I do think Blades is my favorite “rules light” system
I’ve read “Beam saber” which is supposed to be Forged in the Dark, and I wouldn’t call it “Rule light”, the core is simple, but there is like 200 pages of rules, with “position”, "consequences’, flash back, downtime. Looks pretty heavy for a “rule light” system
But I still need to play-it to see how it runs, feel like there is a lot of “unique” concepts and that we’ll need 2-3 one shot to get a feel how it runs
I got a feeling from preparing my game that Blades is more intimidating that actually hard. At first it seems complex but more and more I read, the more at peace I become about the rules.
I’ve read “Beam saber” which is supposed to be Forged in the Dark, and I wouldn’t call it “Rule light”, the core is simple, but there is like 200 pages of rules, with “position”, "consequences’, flash back, downtime. Looks pretty heavy for a “rule light” system
But I still need to play-it to see how it runs, feel like there is a lot of “unique” concepts and that we’ll need 2-3 one shot to get a feel how it runs
I got a feeling from preparing my game that Blades is more intimidating that actually hard. At first it seems complex but more and more I read, the more at peace I become about the rules.
My simplified description: a TTRPG where retcons are a spendable resource.