“There aren’t even messages in the menus to tell you about the useless cosmetics store! How can this even be a game?” -Ubisoft Dev Probably
I’m getting Elden Ring Deja Vu.
Which means we’re looking at another game of the year!
I understand that there are plenty of reasons to dislike a game, ANY game, BG3 included, but how tf “has no right to exist” is supposed to be an argument? Based on what, according to whom, because what?
Agreed
By their logic games like civ with its turn based fighting “had no right to exist” because counterstrike is popular…
Some people just enjoy being able to plan their actions and having a bird’s eye perspective on things.
Not to mention: Pausing.
Oh god yes!
Especially since becoming a parent being able to pause is more or less a must. That and being able to save at any point.save at any point
OMGS that means you’re old enough, probably, to remember lying to your parents about not being at a save point so you just hafta keep playing a bit more…?
I’m old enough to have had games with no save at all. 😂
The original Zelda that could save your game was something out of the ordinary and a giant leap forward.Wow that’s going way back!
It was a devastation kids these days will probably never know: Doing really, REALLY well on a game and it’s bedtime, “NO EXCUSES!”
So you reach out and turn it off, knowing that the zenith of your life was just crushed by your uncaring “caregiver(s)”… 😂🤣😂
I was mad at my mom for a week because I was doing amazing at “Pitfall” and…she sent my dad in (after her 3rd warning mind you)!
And before owning a console for your self you rented one from the video rental place. So you had to play focused and not waste time on things like eating or your parents wanting to watch the news since we of course only had the one tv 😂
Sobs in Dragon Warrior only being able to save at the king!
Agreed. As someone who likes counterstrike, civ, baldurs gate 3, and I’ll even throw in the witcher, they all are fantastic games.
Just because some games are turn based, or isometric, or 2d, doesn’t make them bad games. The gameplay mechanics in BG3 are fantastic. You can look around the battlefield to plan the most destructive attack possible, or rush in hoping for the best. You get to set the pace of the game. In turn, taking too long to strategize in counterstrike will give you a huge disadvantage, both different types of gameplay that have mechanics built around the intended gameplay.
I love being able to actually think about a battle and plan. Does it take me longer than it should? Probably. But setting up and killing an entire goblin camp with some well placed barrels and a candle is fun to me.
If anything, Ubisoft-Formula-Games have “no right to exist” anymore because it’s literally the exact same game over and over and over, they just changed the perspective from 1st person to 3rd person depending on the IP the game gets released under…
Totally, and if this is the general opinion of Ubisoft developers then now we know why. Just doing the same as the current popular game will only lead to stagnation.
If it’s not made for ME it shouldn’t exist.
That’s it.
Apparently Baldur’s Gate 3 never had a right to exist since Larian decided to make original sin 3 instead and now a true Baldur’s Gate 3 will never exist.
I fail to see why the game is titled BG3, instead of BG: .
BG series had concluded with ToB and an ending that was both satisfying and closed. There were no important loose ends worth pursuing afterwards. The game takes place in the same setting, same territory but that’s about that.
I hope to see how it’s going to be, where the story takes the protagonist, though.
One reviewer that played through that and BG 1&2 said there is a lot of connections to the previous games. So it may be a sequel in every sense.
Char name’s saga is over. Well maybe… idk
Carrying over a few story titbits makes it a sequel in every sense? Don’t you expect a game’s sequel to share gameplay characteristics? Baldur’s Gate 3 has a completely different story along with completely different gameplay - in what sense is it a sequel.
If Larian are now incapable of making a game that isn’t original sin they should’ve refused to partner with wizards of the coats and put a “3” în the title, but neither of them seem to have any integrity.
He wants a colorful amusement park RPG on rails that plays itself for him. He doesn’t want to be bogged down by silly things like gameplay mechanics, he wants to paint by numbers.
You don’t even climb a single radio tower let alone 300 of them.
My favorite is that the later Far Cry games mocked the trope that they invented. But then just added something slightly different. Ubisoft just can’t help making checklists
I’ve played through Fallout 1 and 2 dozens of times.
I have yet to finish Fallout 4 or Fallout: New Vegas.
The sea change from “actual RPGs” to “shooters with occasional minor choices to make” enrages me.
I don’t blame you for avoiding Fallout 3 or 4… but you owe it to yourself to at least give New Vegas a chance! It’s just a much better game.
I’ve tried New Vegas three or four times. By the time I actually get to New Vegas and meet Mr. House, I’m overwhelmed by the number of things I’m supposed to be doing and dead dog tired of those fucking OP Legion assassins that show up to ruin my day every fifteen minutes.
Part of that is probably on me, because I’m the guy who wants to experience the whole game in a single play-through, and I try not to take on too many new quests until I’ve finished the ones I’ve already got. I’ve also been recently informed that if I rush to New Vegas and do Mr. House’s quest, the Legion assassins will back off for a bit, which is a big deal because my god I’m sick of them. I never would have tried that on my own, as there’s nothing in the game to give me a clue that they’re connected, but maybe I’ll give it another shot and do that.
Legion assassins are after you because you have a bad reputation with the legion. Just don’t do anything they will hate you for, and you’re fine. You can also wear their armor as a disguise.
I never would have tried that on my own, as there’s nothing in the game to give me a clue that they’re connected
It has to do with a plot point that you wouldn’t know about yet, its not supposed to just be a break from the legion assassins.
Legion assassins are after you because you have a bad reputation with the legion.
Oh.
Well shit.
So maybe I shouldn’t go to Nipton and toss a grenade at the Legionaries as they’re walking away after their leader finished shit-talking me.
They just explode in such an easy, satisfying way! How do they even know it was me? All the witnesses are unrecognizable flesh chunks!
Ok, maybe I will load up another try.
So maybe I shouldn’t go to Nipton and toss a grenade at the Legionaries as they’re walking away after their leader finished shit-talking me.
Probably not, but you can kill the leader later once you’re better equipped to take on assassins. He’s one of my least favorite characters so I always kill him unless I’m specifically trying to help the legion.
Am I the one that’s out of touch? No, it’s the almost half a million players who are mistaken!
700k+ currently on Steam!
that’s not what based means
Sarcasm exists.
This aligns with my experience of a very particular kind of game designer. I worked with one who, in a casual conversation about games where someone said “there’s no wrong way to have fun,” they responded with “yes there is, and it’s my job to tell people what the right way is”.
This is not a systemic issue, at Ubisoft or anywhere else. It’s a particularity of a kind of person who is deeply drawn to games, but who also doesn’t see other people as, well, people. It’s a person who has made friends with games and game systems because they’re incapable of being friends with, well, sapient beings.
Video game studio projects tend to have multiple designers working on them, with the creative director (or just “director”) and lead designer working on large scale design things - genre, core loop, etc - and progressively less senior designers working on progressively smaller, progressively more soul crushing design work. Think things like item design and balance. Weirdly enough, the ones who think they’re the arbiter of fun don’t generally progress very high up this chain.
Not in team-based design environments, at least.
The OP isn’t wrong. Turn-based combat is falling out of favour with the majority of the new generation. Final Fantasy has dropped turn-based combat for the same reasons.
For several console generations now, all character expressions can be done in real-time. Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.
It’s now common for gamers younger than me to love such games. As a result, it seems that it does not make sense to go through a command prompt, such as ‘Battle’, to make a decision during a battle.
It was always a design choice born from limitations. It’s not going to disappear, but it was destined to decline in use once those limitations disappeared.
CRPGs based on TT rulesets and classic JRPGs aren’t the same kinds of turn-based games. CRPGs have more in common with SRPGs and games like X-COM, the latter of which has been increasing in popularity when you look at all the games with turn-based tactical combat now compared to a decade ago.
There’s no way all turn-based games are dying out. Some types are more popular than ever, including Western CRPGs. If anything, it’s Realtime with Pause that’s getting less popular in that space.
It’s a design choice born from I’m playing the game while eating, if I twitch for timing I’ll spill my drink
No it isn’t. We had action games on the NES. pitfall wasn’t turn based. It’s a design choice that allows greater tactical choices.
They were never about hardware limitations. Limitations of imagination of the designers, maybe, but we’ve had action games for 35 years now.
Actions such as ‘press the trigger and your character will shoot a gun’ and ‘press the button and your character will swing their sword’ can now be easily expressed without going through a command system.
And yet we can’t purge ourselves of the awfulness that is quick-time events. I don’t buy the argument. It’s an attempt to handwave away trends without discussing real causes and effect. If the suggestion here were true, other similar mechanics, such as QTEs, would have been dead a long time ago, not be a core element of a huge number of triple-A titles.
Being confident in your answer doesn’t make you right.
More than one type of game exists. It is always a creative choice. Always has been. I could go into examples, but plenty of people have already provided those.
Fire emblem is super popular.
You can’t even pay to double the experience and money you get in game
I can imagine c-suites all over the industry scrambling to figure out what “no microtransactions” means
“You mean this game doesnt have constant pop ups, a giant arrow, repetitive companion dialogue OR flashing UI elements constantly reminding me what to do? How will I even know where I’m going?”
Personally, I just can’t stand playing Larian Studio games. It’s like playing with a vindictive DM. It was especially noticable in Divinity: OS2. I played as the skeleton guy who was permanently disguised. I’ll encounter a random group of enemies…and somehow, they just know to use heal on my undead guy to hurt him? He’s disguised, what the fuck? Every enemy whether man, animal, or demon knew every weakness, knew which players had the lowest weaknesses, and would exploit the absolute fuck out of them. Exactly like a vindictive DM would.
Yeah I agree that’s rough, and probably an unexpected interaction. That being said, other than that, I’ve played pretty much all Larian Games (even Divinity 2: The Dragon Knight Saga) and I’ve never felt like the game is working against me, but I have felt like the game is of punishing difficulty in some unexpected ways. When you make a game with so many permutations, there are bound to be issues with some of the edge cases. Not defending them, I’m happy you shared a legitimate complaint, unlike the OP review which isn’t a legitimate complaint, but is clearly just salt.
Your particular scenario does seem frustrating, I agree.
For the vindictive DM? Oddly enough, I like that! Lots of subversion to keep it interesting. At least for me who suffers from “pick one strategy in the beginning and run it to the end game”.
I agree, but prefer this approach to Owlcat Games philosophy of just giving everything 28+ SR and arbitrary AC bonuses.
For me, Divinity Original Sin 2 was overloaded with game mechanics and the game itself way too long and complex. However, I recognize that some players get great value from such games and wouldn’t begrudge those who loved it. I also felt like DoS2 was really solid as a game. So it sounds to me more like this game isn’t for this guy rather than it isn’t a good game.
Literally hundreds of thousands of players are proving him/her wrong as we speak.
“If you can’t sync with location and see that damn bird fly around again, what the hell are you even doing with your life?”
I love turn based games. Not all of them, but a well made one is pretty sweet. I kinda stopped liking final fantasy at a certain point because it lost that