I saw there was a thread from a few days ago to kind of dump on the game, so I should just preemptively clarify what kind of discussion I’m NOT looking for:

• Discussion about what you think is a reasonable cost to develop the two titles

• Discussion in the way of “I played 8 years ago but quit because…”

• scam talk, belligerence, sarcasm etc.

I realize the game is an emotional lightning rod for some, but I’d ask you refrain from that in this particular instance. Please, thank you.

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I’m more interested in discussion from people who play and appreciate the game currently, and some of the good experiences you’ve had, things you’re excited for etc.

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For myself, I’ve played SC for years through the good and bad, and I’ve been most excited about the persistence and salvage stuff finally coming online (despite the painful rollout of 3.18). 3.19.1 seems much more stable despite the early hiccups and I’ve finally had a chance to test some of the things I was curious about.

One of the things I’ve been trying to do is get back on the same shard consistently and really test how well the world persistence holds up. A really cool experience I had was stumbling across a bunch of long abandoned player ships scattered around one of the outposts. One was tipped over with its door open so I climbed inside and poked around for loot.

The really cool part is I connected to that same shard literally days later (after even a 30k server crash), went back to that spot and the ship was still there where I’d flipped it back over, in the same condition. I needed a new gun for my own ship so I used the tractor beam to detach it from one of the turrets and upgrade my own.

I’ve been creating random little stashes and dropping items in remote places and then visiting again later and it’s all just still exactly where it was. The interesting part is per-shard the world persistence layer seems much more reliable than the actual player inventories right now, lol. I’ve found random flares that I dropped in the middle of the desert.

I think once we get the ability to queue for our previous session shard people are going to really start to understand why PES is so huge.

  • Zummy@beehaw.org
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    1 year ago

    It’s a lot like Diablo is for me. There’s a ton of fun to be had, but the gameplay is rather repetitive and limited, so it’s best to pick up for a bit, drop it, and come back later. With Diablo, I play for a few weeks every season or so, with Star citizen, I play for a few weeks every few patch cycles.

    I don’t think that’s such a bad thing anymore though. I think it’s weird how people have started to accept Games as a Live Service sort of deal to mean “We play this and only this!” “There has to be hundreds of hours of content or I’m wasting my money!”. That sort of thing used to just be confined to MMOs, but I see it cropping up all the time with all sorts of other games. (again like Diablo lol)

    I’m happy that I can still get enjoyment out of it occasionally, time-to-time. There’s plenty of other games to sink my teeth into, and it’s fun to rotate to keep the options fresh!

    But on Star Citizen itself, the last few times I’ve played it has been relatively consistent, and the persistent stuff is great when it works as intended! It definitely adds a lot to the universe. I’m interested to see some new systems and planets and reasons to explore, places to set up outposts, and I’d probably stick around for much longer at that point. It’s got enough bones there now to really facilitate a lot of great gameplay, it’s just gotta flesh it out now.