I saw there was a thread from a few days ago to kind of dump on the game, so I should just preemptively clarify what kind of discussion I’m NOT looking for:

• Discussion about what you think is a reasonable cost to develop the two titles

• Discussion in the way of “I played 8 years ago but quit because…”

• scam talk, belligerence, sarcasm etc.

I realize the game is an emotional lightning rod for some, but I’d ask you refrain from that in this particular instance. Please, thank you.

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I’m more interested in discussion from people who play and appreciate the game currently, and some of the good experiences you’ve had, things you’re excited for etc.

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For myself, I’ve played SC for years through the good and bad, and I’ve been most excited about the persistence and salvage stuff finally coming online (despite the painful rollout of 3.18). 3.19.1 seems much more stable despite the early hiccups and I’ve finally had a chance to test some of the things I was curious about.

One of the things I’ve been trying to do is get back on the same shard consistently and really test how well the world persistence holds up. A really cool experience I had was stumbling across a bunch of long abandoned player ships scattered around one of the outposts. One was tipped over with its door open so I climbed inside and poked around for loot.

The really cool part is I connected to that same shard literally days later (after even a 30k server crash), went back to that spot and the ship was still there where I’d flipped it back over, in the same condition. I needed a new gun for my own ship so I used the tractor beam to detach it from one of the turrets and upgrade my own.

I’ve been creating random little stashes and dropping items in remote places and then visiting again later and it’s all just still exactly where it was. The interesting part is per-shard the world persistence layer seems much more reliable than the actual player inventories right now, lol. I’ve found random flares that I dropped in the middle of the desert.

I think once we get the ability to queue for our previous session shard people are going to really start to understand why PES is so huge.

  • rememberence@kbin.social
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    1 year ago

    I’ve played and am a Concierge level supporter. And one who’s waiting for the nascent /m/agazine to kickstart itself to life (among a few others filled with tumbleweeds and sadness :( )

    I love the game. I find it highly immersive. And oddly calming - I’m a trader and running the shipping routes with the sound of quantum quietly thrumming in my ears is soothing in a way that listening to the ocean is. That being said I’m not playing atm but that’s mostly because trading has been bad for a while and I’m waiting for improvements. I’m waiting for the Railen (I feel like that’s going to be my primary ship once it launches) and I’m waiting for Pyro - because I feel like with a new system we’ll have more trading outposts and that should hopefully help balance out things.

    Also what I’m very keen to see is the introduction of NPCs on ships. I’ve been toying with the thought for a while but it will drastically change the balance of the verse once any and all ships can hire on NPCs to man previously abandoned Turrets.

    What will be really interesting, at least to me, will be the Connie. Dangerous enough on her own, if you can hire three NPCs (one per turret and one for the snub) she’ll be an incredible pocket-carrier/force multiplier in a “relatively” small package.

    lol, so yeah. That’s what I’m interested in. But I really want to get my hands on the Railen. The interior picture of it is literally my work laptop background.