• PhobosAnomaly@feddit.uk
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    7 months ago

    so it needed to have comically large boxes?

    Man you would have had a field day with PC gaming in the 90’s!

    In fairness though, even though some did skimp out and just launch a CD in, most had a manual and something of lore interest or a physical anti-piracy thing, and a fair few were stuffed full of trinkets or other world building material… just because.

    Even my Atari ST edition of Zak McKracken had the floppy, manual, passport anti-piracy card, and a faux-magazine which was both hilarious and acted as a hint book too.

    • generalpotato@lemmy.world
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      7 months ago

      PC game cases from 90s were amazing. I wish console games would do something cool like that. They were made of cardboard, typically had boxart with a bunch of high quality engraving, had manuals inside. They felt like collectibles and you didn’t have to pay extra for any of it. It was just part of the base game price.

    • darkpanda@lemmy.ca
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      7 months ago

      PC games in he 90s were like cereal boxes filled with a few CDs and a the barest of a manual. In the 80s it was the same except it was floppy disks and the manual was needed to get through the copy protection. Sometimes you’d even get a decoder ring of some sorts to decode something for the copy protection.

      Good times.

      • Carlo@lemmy.ca
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        7 months ago

        Ayy, there were some good game manuals in the 90’s. Heck, the best one I remember was for the first Europa Universalis, and that came out in 2000!

        • darkpanda@lemmy.ca
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          7 months ago

          I remember the Kings Quest VI manual came with a red film thingy that you could use to read hints to avoid spoilers. Pretty rad.