• RightHandOfIkaros@lemmy.world
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    7 months ago

    Fully paid? Can you have GamePass that is only half paid? Maybe thats 34m without free trial users? I thought free trial users wouldn’t ever appear in metrics like this anyway.

    • beckerist@lemmy.world
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      7 months ago

      They occasionally do “get your first month for $1” promotions too. Might have said it that way to clarify not using those numbers too

    • Scrubbles@poptalk.scrubbles.tech
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      7 months ago

      Being in business where I’ve had to make metrics like this, yee, companies will frequently “forget” to leave things like that out. That’s part of the reason daily users was replaced with daily active users.

    • dbilitated@aussie.zone
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      7 months ago

      probably a good way of indicating he’s talking currently paying subs and not saying something like “we’ve had 34 million people sign up for a paid account” when half of them have cancelled since

    • ninjan@lemmy.mildgrim.com
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      7 months ago

      I think it’s a great spot to be. Should be more than enough to be profitable if they need it to be and has ample room to grow given how large the gaming market is these days. If I was heading up the division responsible for game pass though I’d be working hard right now on forging a roadmap for how to expand into the mobile market. I think cloud gaming is an excellent way to deliver true gaming experiences to a crowd that today make do with seriously subpar experiences and extremely predatory monetization. Couple that with them making their own smartphone attached universal game controller and they will get filthy rich.

      • wasted_in_time@lemmy.world
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        7 months ago

        Thanks for the insight. Cloud gaming feels like that’s where the industry is leaning towards.

        Haven’t done it personally. I do have mobile games and a steam deck. So I probably won’t jump on it immediately, but will keep an eye on it.