… That’s not the point here. The point is that they decided that if they launched the in-game shop at the same time as the game’s initial release that they would get a bunch of bad reviews. This is worrying mainly for the fact that if they had this train of thought, that means that it must be super predatory.
Right, I understand. I was just expressing my thoughts on the article.
I don’t have a strong opinion regarding game content rating systems, except that I don’t know how to quantify how much “good” they contribute to society.
And I don’t have much to say about video game monetization models, except that companies will always try to use a model that they think provides them with the most benefit.
The most interesting thought this article made me think of was “I wonder what kind of hats I’ll be able to put on Kuma.”
Mtx are just plain bad for consumers though. They can bleed money from people with bad spending habits and other issues and they hate a lot of content that used to (usually) unlockable in-game content, and if it’s undeniably extra content then they usually become a bit wild like fortnite causing the game to lose a lot of is individual identity that it had at its start, or they just give poorer players FOMO. Other than being a way for consumers to give companies a little extra money for making a good game or content, I can’t think of anything good to say about mtx especially when it comes to the actual game itself.
… That’s not the point here. The point is that they decided that if they launched the in-game shop at the same time as the game’s initial release that they would get a bunch of bad reviews. This is worrying mainly for the fact that if they had this train of thought, that means that it must be super predatory.
Right, I understand. I was just expressing my thoughts on the article.
I don’t have a strong opinion regarding game content rating systems, except that I don’t know how to quantify how much “good” they contribute to society.
And I don’t have much to say about video game monetization models, except that companies will always try to use a model that they think provides them with the most benefit.
The most interesting thought this article made me think of was “I wonder what kind of hats I’ll be able to put on Kuma.”
Or that they knew that it’s something a lot of people overreact about.
Mtx are just plain bad for consumers though. They can bleed money from people with bad spending habits and other issues and they hate a lot of content that used to (usually) unlockable in-game content, and if it’s undeniably extra content then they usually become a bit wild like fortnite causing the game to lose a lot of is individual identity that it had at its start, or they just give poorer players FOMO. Other than being a way for consumers to give companies a little extra money for making a good game or content, I can’t think of anything good to say about mtx especially when it comes to the actual game itself.