First sin locked down the game a lot. There are a shitload of statues everywhere and you are lead through the “natural” progression. DS2 was great on the “open world” aspect. You could go heide, you could go forest, you could go sewer with a tiny investment in health and a ring, you could unfreeze the only statue in ds2 to go to the misty forrest location
In SOTFS they basically force you to go to the forest of fallen giants.
Also they added pointless enemies that shouldn’t be there
No they don’t, Sotfs is debatably more open because you have more ways to get the first branch. Most of the statue shit is optional areas, and they give you more branches to compensate. For instance, they added a statue for Ruin Sentinels, but there’s also a branch near the bonfire coming from the forest, so it only matters if you come from the port. (Which I think may have a new branch of its own) Why CAN’T you go to the sewer and Heide in Sotfs?
The Heide knights don’t fight until you beat the area.
I thought the enemy placement was the main complaint for Sotfs.
Edit: I just fact checked, and in the original you actually don’t get a branch until Lost Sinner, The Black Gulch or Harvest Valley. Sotfs lets you buy a branch in the forest and go to Shaded Woods far earlier, or allows you to get Straid without backtracking if you clear both the forest and the wharf (or just the wharf, as Ruin Sentinels are optional) or just one if you don’t want to go to Shaded Woods, via the buyable and Bastille branches, and you don’t even need to skip Sentinels. There’s a lot more routing you can do, I’d say.
Yeah so step 1 “know where all the branches are and the game is as open as the original”. Which doesn’t really work for 90% of players. I encountered statues in first sin, got pissed. Hence my opinion of the game.
Did you play the original first? If you didn’t and you’re a first-time player, I can think of all the ways you could progress through the game, and the only player I can think of who’d be bothered is the type who immediately backtracks and uses it on every statue he saw, even after seeing important paths being blocked.
You don’t need to know where the branches are. These games expect you to explore the areas thoroughly, and there’s STILL multiple unmissable branches.
If you did play DS2, you already knew what the branches were, how they were limited early, and past Things Betwixt I can’t see you getting cockblocked unless you use the first branch you get on the tutorial. Which, already knowing they block major pathways too, is stupid.
There was nothing there besides an ogre (or were there two already?) and thus ladle in the original anyways, and now you at least get an Estus shard and Twinkling Titatnie. Usually when these games give you a reason to reexplore the tutorial it’s good, why is this instance bad?
Buddy, stop trying to gaslight me out of my opinion. Sotfs is locked down, they added multiple statues. That’s a fact. I don’t like that. No amount of lines of a comment will change that for me.
I’m curious about this as well. I’ve only ever played the SotFS edition too, but I had only ever heard negative things about the original.
For what it’s worth, I didn’t think the game was as bad on the whole as everyone made it out to be. There were definitely issues, but nothing irredeemable.
Bro in Christ go dark. Climax can be spiced down to a regular dumbo knight int / fth stats and oneshots most of the things. Pay up 5k and it’s a nuclear missile
Ds2 best game. Base game ofc, SOTFS ruined it
That’s a rare opinion! What did you not like about SOTFS? I feel like most people liked the SOTFS edition, but I never played the original base.
First sin locked down the game a lot. There are a shitload of statues everywhere and you are lead through the “natural” progression. DS2 was great on the “open world” aspect. You could go heide, you could go forest, you could go sewer with a tiny investment in health and a ring, you could unfreeze the only statue in ds2 to go to the misty forrest location
In SOTFS they basically force you to go to the forest of fallen giants.
Also they added pointless enemies that shouldn’t be there
No they don’t, Sotfs is debatably more open because you have more ways to get the first branch. Most of the statue shit is optional areas, and they give you more branches to compensate. For instance, they added a statue for Ruin Sentinels, but there’s also a branch near the bonfire coming from the forest, so it only matters if you come from the port. (Which I think may have a new branch of its own) Why CAN’T you go to the sewer and Heide in Sotfs? The Heide knights don’t fight until you beat the area.
I thought the enemy placement was the main complaint for Sotfs.
Edit: I just fact checked, and in the original you actually don’t get a branch until Lost Sinner, The Black Gulch or Harvest Valley. Sotfs lets you buy a branch in the forest and go to Shaded Woods far earlier, or allows you to get Straid without backtracking if you clear
both the forest and the wharf (or just the wharf, as Ruin Sentinels are optional)or just one if you don’t want to go to Shaded Woods, via the buyable and Bastille branches, and you don’t even need to skip Sentinels. There’s a lot more routing you can do, I’d say.Yeah so step 1 “know where all the branches are and the game is as open as the original”. Which doesn’t really work for 90% of players. I encountered statues in first sin, got pissed. Hence my opinion of the game.
Did you play the original first? If you didn’t and you’re a first-time player, I can think of all the ways you could progress through the game, and the only player I can think of who’d be bothered is the type who immediately backtracks and uses it on every statue he saw, even after seeing important paths being blocked.
You don’t need to know where the branches are. These games expect you to explore the areas thoroughly, and there’s STILL multiple unmissable branches.
If you did play DS2, you already knew what the branches were, how they were limited early, and past Things Betwixt I can’t see you getting cockblocked unless you use the first branch you get on the tutorial. Which, already knowing they block major pathways too, is stupid.
There was nothing there besides an ogre (or were there two already?) and thus ladle in the original anyways, and now you at least get an Estus shard and Twinkling Titatnie. Usually when these games give you a reason to reexplore the tutorial it’s good, why is this instance bad?
Buddy, stop trying to gaslight me out of my opinion. Sotfs is locked down, they added multiple statues. That’s a fact. I don’t like that. No amount of lines of a comment will change that for me.
I’m curious about this as well. I’ve only ever played the SotFS edition too, but I had only ever heard negative things about the original.
For what it’s worth, I didn’t think the game was as bad on the whole as everyone made it out to be. There were definitely issues, but nothing irredeemable.
IMO the original has less bullshit enemy positions.
deleted by creator
Because you are on the “shitty dark souls” community. Everyone knows what DS means.
The lightning damage nerf ruined it for me, one of the first base game patches.
Bro in Christ go dark. Climax can be spiced down to a regular dumbo knight int / fth stats and oneshots most of the things. Pay up 5k and it’s a nuclear missile
I’ve done that lots of times, but STR/FTH was the most fun for me in the early days. Also greatsword golf swings, which they also nerfed 😭
Yeah, greatswords are always a blast, shame they got nerfed. Faith has never been as useful as in DS1