• lordnikon@lemmy.world
    link
    fedilink
    English
    arrow-up
    18
    arrow-down
    1
    ·
    9 months ago

    not to speak for anyone what they ment but I took hooked the saw way I see satisfactory. keeping engment high by taking in feedback to make a really good end product. not use exploitive tricks to get people addicted to something that is not fun.

    • ampersandrew@kbin.social
      link
      fedilink
      arrow-up
      29
      ·
      9 months ago

      It’s hard for me to take it that way when the author is citing player count numbers in the headline as though that matters at all in a game with finite content and a low cost of entry. Even you using the word “engagement” in what’s meant to be an innocent way just has me thinking about how live service games have poisoned the way people speak and think about video games.

      • lordnikon@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        ·
        9 months ago

        your statement about live service poisoning the way people talk about game updates we can both agree on that.