Something something digital ownership

  • Deestan@lemmy.world
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    7 months ago

    Note: Delisted from storefront. It remains in people’s libraries for play and (re)download if they have bought it already.

    • kautau@lemmy.world
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      7 months ago

      And if you really want it, some steam key resellers probably have some keys left. I really wanted alpha protocol since I played it so much in college, and was able to find a steam key from a reseller after sega pulled it from steam

      • samus12345@lemmy.world
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        7 months ago

        It’s also easy enough to just pirate, since the developers can’t get money from it any more, anyway.

        • kautau@lemmy.world
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          7 months ago

          Very true, I just wanted it in my steam library for ease of installation across my devices

        • bionicjoey@lemmy.ca
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          7 months ago

          Yeah CDPR doesn’t care about Linux support at all. They for years promised Linux support for their GOGGalaxy desktop client and then abruptly deleted the webpage that promised that feature. Their Linux support IME is some dodgy shell scripts that never work right.

          • JustUseMint@lemmy.world
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            7 months ago

            Lol how did I not know gog is under CDPR. Well, after all the promise and lack of delivery on cyberpunk, color me not surprised.

            The Linux market is only growing, they should definitely be ashamed. Even the most random bullshit clients are supporting Linux nowadays.

  • Stovetop@lemmy.world
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    7 months ago

    I hate to say it, but games should stop using licensed music. Or at least if it has an expiry date, which they all seem to. Every game that licenses a song becomes a ticking time bomb before it is either pulled from sale or all of the music gets patched out, even if you purchased it before then.

    • GreenAlex@kbin.social
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      7 months ago

      I don’t understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it’s not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).

      At the very least, people should be made aware of a game’s sale period, though I’m sure that’s kept under NDA.

      • Glide@lemmy.ca
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        7 months ago

        Because capitalism is hilariously shortsighted. Line must go up.

        • beetus@lemmy.world
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          7 months ago

          I mean the game came out in 2012. It’s not really that absurd to base ones licensing contracts for 14 years when the medium (games) generate the vast majority of their revenue in the first months.

          Most digital products have an end of life. I agree that the whole digital ownership part isn’t fair, but I don’t think a 14 year selling window due to licensing is the part to be mad at.

      • chicken@lemmy.dbzer0.com
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        7 months ago

        It makes sense financially if the game is expected to have a big spike of sales initially, and after a while have very few sales, so the expected additional lifetime revenue is less than the cost difference between a temporary and perpetual license.

    • EuroNutellaMan@lemmy.world
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      7 months ago

      And if using this licensed music it’d be nice to use music from smaller bands if they don’t add an expiry.