• Skullgrid@lemmy.world
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    8 months ago

    Games back then : created by 1 to 4 people with autism because they wanted to have fun on a computer

    Games now : driven by dickheads that just left business school at the whims of billionaire conglomoration funds.

    • mossy_@lemmy.world
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      8 months ago

      I miss when games used to be good. Anyone 'member Vampire Survivors, Lethal Company, Bug Fables? Developers these days just can’t compare.

      • Skullgrid@lemmy.world
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        8 months ago

        now that’s survivor bias

        EDIT : here’s the fun thing, Lethal company would have been a mod back in the day

        • mossy_@lemmy.world
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          8 months ago

          Is your point that developers today aren’t as good/benevolent/whatever as devs back in the day? I’m saying (sarcastically, I suppose) that the same type of developers exist today. What does survivor’s bias have to do with it? Is my point moot because GMOD exists?

          • Skullgrid@lemmy.world
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            8 months ago

            Your point is moot because there is an unending hose of indie games being created and knowing that 2 gems exist doesn’t mean the rest of the cottage industry measures up to the things being achieved earlier, and nor does said indie scene have a similar rate of success as the old industry back then.

        • Acters@lemmy.world
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          8 months ago

          Tbf, games were easier to create using in-game functions and logic that was created for another game. Modding a whole rework was easier than making the entire game from scratch. Undeniably lethal company is similar in look and feel but it has better game play than some mods.

          • bob_lemon@feddit.de
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            8 months ago

            Exactly, creating a mod for half-life or similar titles was simply the easiest way to get a decent working 3d fps engine without coding it yourself.