CashewNut 🏴@lemmy.world to Games@lemmy.worldEnglish · 10 months agoLegendary Half-Life YouTuber plans class-action lawsuit against Ubisoft for killing The Crewwww.pcgamesn.comexternal-linkmessage-square71fedilinkarrow-up1295arrow-down118cross-posted to: gaming@lemmy.ml
arrow-up1277arrow-down1external-linkLegendary Half-Life YouTuber plans class-action lawsuit against Ubisoft for killing The Crewwww.pcgamesn.comCashewNut 🏴@lemmy.world to Games@lemmy.worldEnglish · 10 months agomessage-square71fedilinkcross-posted to: gaming@lemmy.ml
minus-squareA_Random_Idiot@lemmy.worldlinkfedilinkEnglisharrow-up4·10 months agoyeah, but how rare is that compared to today, where almost every bloody game is ridiculously broken and needing major day 1 patches… an day 2 patches, and day 7 patches.
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up2·10 months agoOr even worse, the disk doesn’t even have the damned game on it to begin with. It just sets up to start the game download.
minus-squareA_Random_Idiot@lemmy.worldlinkfedilinkEnglisharrow-up3·10 months agoOr no disk at all. Just a slip of paper with a CD key written on it that you have to type into steam.
minus-squareBorgDrone@lemmy.onelinkfedilinkEnglisharrow-up2arrow-down1·10 months agoNES games were ridiculously simple and had a tiny amount of code compared to today’s games. The less code you have, the fewer the number of bugs.
minus-squareA_Random_Idiot@lemmy.worldlinkfedilinkEnglisharrow-up1·10 months agoAlways a corporate apologist. “Things were easier back then! You have no idea how hard it is for them to finish a game before releasing it!”
yeah, but how rare is that compared to today, where almost every bloody game is ridiculously broken and needing major day 1 patches… an day 2 patches, and day 7 patches.
Or even worse, the disk doesn’t even have the damned game on it to begin with. It just sets up to start the game download.
Or no disk at all. Just a slip of paper with a CD key written on it that you have to type into steam.
NES games were ridiculously simple and had a tiny amount of code compared to today’s games. The less code you have, the fewer the number of bugs.
Always a corporate apologist.
“Things were easier back then! You have no idea how hard it is for them to finish a game before releasing it!”
True.