I’m working on a game right now, and life would be so much simpler if I could emit a signal when a PathFollow3D crosses the progress mark of 1.0 and resets. This would signify the end of a stage, and I could then use it to pop up the end-of-level overlay.

Kind of like the finished signal for a sound.

Unfortunately, I can’t find any information on this.

  • Kylamon1@lemmy.world
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    1 year ago

    It’s not a signal, but it is a quick check. In 2d there is a (in godot 4) progress_ratio that scales from 0 to 1. So a quick

    If $pathfollow.progress_ratio==1: #I’m at the end of path end_of_level()

    This is what I did in my game.

    I don’t know the lemmy markup code for a code block so sorry for bad formatting