Hey there, I’m new to PF2E, but not to GMing. Played PF1, shadowrun, star wars, 40k etc. etc.

I’ve done a bit of Trouble Under Otari just to get used to the system and give the players a base to work out from.

The big campaign I’m running is Abomination Vaults. I got the module on foundry and have skimmed it and will run it.

I have a barbarian, bard, wizard, gunslinger and NPC rogue for the party.

Any suggestions or tips for what’s ahead? As mentioned, I haven’t run pathfinder before and I’m leaving it to the players to know their class and feats etc. but it’ll be nice to know if anyone else who has run this module says what to look out for. My players are all adults and communicative so no hostile shennenigans are expected.

Edit: Any tips for actually running PF2E appreciated too!

  • robolemmy@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    The biggest problem I’ve seen is that so many of the rooms are very small, making for cramped, awkward maps. Sometimes our group calls it Abomination Closets, it’s so cramped.

    I’ve seen suggestions that you double the size of all maps but I’m too lazy for that.

    Other than that, I have very few complaints. It’s reasonably well-written and the difficulty tuning is good, assuming a party of 4 at the correct level.