I don’t think the youngsters realize that you couldn’t always strafe. In fact, the word “strafe” in the sense used in video games had to be invented to describe the mechanic. It never refered to walking until FPS got a new groove. Here’s a small reddit post about it.
You couldn’t necessarily change your perspective independent of your plane of movement. This had to be done simultaneously.
Strafing as its currently understood didnt exist until your ‘perspective’ became un-fixed from your ability to move. It was at this point that the shooters became ‘truly’ 3d.
I don’t think the youngsters realize that you couldn’t always strafe. In fact, the word “strafe” in the sense used in video games had to be invented to describe the mechanic. It never refered to walking until FPS got a new groove. Here’s a small reddit post about it.
Exactly. Kids these days.
For clarification if you dont get it:
You had four keys for motion: wasd
Two for rotation: q and e.
You couldn’t necessarily change your perspective independent of your plane of movement. This had to be done simultaneously.
Strafing as its currently understood didnt exist until your ‘perspective’ became un-fixed from your ability to move. It was at this point that the shooters became ‘truly’ 3d.