CD Projekt Red's senior vice president Michal Nowakowski reveals that the studio planned to release three Cyberpunk 2077 expansions but two of them were cancelled due to technical reasons.
Nowakowski revealed (reported via Reddit ) that the two planned expansions were cancelled simply for technical reasons but he did not share additional details on what these technical reasons might be.
They spent a LOT of resources trying to tune their REDengine to meet the demands of Cyberpunk. I can only imagine the tech debt of them adding hack after hack to meet the promises of Cyberpunk after the release.
And over there is Unreal 5, which has many many successes. Even the shitty unreal games still function better than Cyberpunk on launch.
For me, these “technical reasons” are that from now on they want to put all their resources into Unreal Engine 5 and focus on The Witcher 4 (https://www.gamesradar.com/the-witcher-4-release-date/).
It makes absolute sense.
They spent a LOT of resources trying to tune their REDengine to meet the demands of Cyberpunk. I can only imagine the tech debt of them adding hack after hack to meet the promises of Cyberpunk after the release.
And over there is Unreal 5, which has many many successes. Even the shitty unreal games still function better than Cyberpunk on launch.
I really hope that they keep REDengine alive, the graphics are amazing and, more important, feels different from UE5.