Knitwear@lemmy.world to Dungeons and Dragons@lemmy.world · 1 year agoDo abilities like familiars, and scribe wizard's manifest minds etc make scouting/dungeons unfun? Where's the narrative tension?message-squaremessage-square17fedilinkarrow-up123arrow-down14
arrow-up119arrow-down1message-squareDo abilities like familiars, and scribe wizard's manifest minds etc make scouting/dungeons unfun? Where's the narrative tension?Knitwear@lemmy.world to Dungeons and Dragons@lemmy.world · 1 year agomessage-square17fedilink
minus-squarePlatform27@lemmy.mllinkfedilinkarrow-up1·edit-21 year agoFor the mind, I don’t think it is a good scout. I see it as more of a flavour ability.
minus-squarestormdelay@sh.itjust.workslinkfedilinkarrow-up1·1 year agoI find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.
For the mind, I don’t think it is a good scout. I see it as more of a flavour ability.
I find it an excellent scout as long as you were not planning on being quiet anyway. Can even cast some kind of crowd control spell through it before ever being in danger, if the situation allows.