I played ages ago and got scared off by the learning curve, but a friend recently got me back in. The problem is that this friend has a “speedrun” mindset and wants me to get end-game ASAP. To illustrate, thus far I have outfitted my starter ship with cargo racks, did some runs, bought a type 6, did a shitload more runs, bought an anaconda, slapped cargo racks on the conda, did more runs, and recently limpet farmed resources. Next on the agenda is unlocking a bunch of engineers to engineer my ship bits (and also farm another 450 mil somewhere in there).

I’m about 50 hours deep and I barely know how to play. I recently learned how to change route settings to avoid stopping at every fuel star along the route. I’ve done 2 bounties in a fighter I threw together when I was bored of trading. The game is massive and I feel like I’ve missed out on a ton. I’m big on learning how a game ticks before trying to powergame/minmax/etc.

I guess my question is this: in my rush to the end game, have I missed anything that’s important to do or learn?

  • mrcleanup@lemmy.world
    link
    fedilink
    arrow-up
    15
    arrow-down
    1
    ·
    edit-2
    11 months ago

    Yes and no. I can’t say he isn’t giving you useful tools, but it sounds like the thing you are missing is “learning to love the game,” which is a big deal.

    I can’t tell you how to manage your friend or your relationship, but if it were me, I would tell him you have to go an hour before you really do and hop into offline mode and do stupid stuff in cheap ships.

    How fast can you land on a planet and not die? Go see alien ruins. Can you boop a thargoid with an eagle and run away before it kills you? Blow yourself up trying to use the neutron highway.

  • cosmicrookie@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    11 months ago

    I don’t think there is an endgame in this game really. I have 2k hours in it and still feel like a rookie. Just take it easy and enjoy the experience. This do get easier the more you know but it’s getting there that’s the fun part

  • XeroxCool@lemmy.world
    link
    fedilink
    arrow-up
    6
    ·
    11 months ago

    First and foremost, this is a game. You paid real world dollars and spent real world hours. Have you enjoyed time so far? If yes, then I’d say you got an average amount of enjoyment for the money spent. That’s not a bad way to start. If not, well, there’s lots of time to correct it, if you want.

    What do you enjoy? The shear breadth of this game is daunting but not particularly deep. I say that with love as I’m just a few sessions short of 1k hours.

    What you’ve [potentially] done with your millions of credits is give yourself the ability to make this a drop-in/drop-out arcade game. Nothing wrong with that, I do enjoy looking for random wanted ships at beacons and such. A fun little battle Royale of sorts. You can afford an anaconda, but can you build it for battle and survive HazRes with some cargo as opposed to security-assisted bounty hunting? If combat is what you desire, there are some spicy rings calling your name. And if that gets too easy, thargoid fights will kick your ass a couple dozen times. The last few months have brought intense thargoid combat zones. They require entirely different equipment and strategies.

    Or is it exploration? Quite frankly, there’s not much to see. You explore for one of two things: personal achievement or personal footprint. Maybe tagging your name on undiscovered planets is your thing. There’s still plenty of places to get first footfall (odyssey) very close to the Sol bubble and still 99%+ of the systems+planets left to stamp your name on for just seeing them, although they’re hundreds (or thousands) of lightyears out. I personally don’t seek them out, but I make sure to stamp a couple when I see the opportunity.

    Or maybe it’s faction advancement you like? I don’t know, may catch your attention because of a name? You can do their missions and work them up to be dominant in their systems. Maybe call one of those systems home.

    I’m sure I’m missing somethings here. Getting one of the most expensive ships doesn’t make it the best ship. I enjoy agitating condas with my kraits. Small ships are more agile and skilled pilots can skim past large ship volleys no problem to stay in their blind spot.

    There’s many things to do in this game, many hours to spend, but you don’t have to.

  • KazuShuSora@discuss.tchncs.de
    link
    fedilink
    arrow-up
    0
    ·
    11 months ago

    Honestly, I’m feeling like a rookie, myself, after having spent hundreds of hours trading to get a fleet carrier. I grinded so much and nearly did nothing else, I barely got to see other mechanics. Personally I don’t mind, cuz I LOVE the chill atmosphere of delivering cargo in space. BUT it’s so awesome that through all the grind I can also do anything I want, cuz I basically have infinite funds to do so.

    Buy a couple of ships and try them out? No problem. Land on random planets and collect resources? Cool stuff! Die in a random attempt to do a fight quest and fail miserably? No problem, I’m rich af, I can shrug it off. Discover new planets? Why not? Scan and collect stuff for mechanics and improve my ship? Nice! Buy some cosmetics with the premium currency that I’ve never touched for years? Why not? Do on-foot FPS fights on a planet or deliver stuff there? Maybe hack into a station? Fun!

    It’s basically a lot of stuff you can do, even if the most of that stuff ain’t as deep as it seems. Just choose something, google stuff you wanna know about it and try it out.

    And of course: If it’s not fun, try something else or play another game. No need to force yourself to play ED just for the sake of grinding ^^