Pikmin 4 is due out for Switch on July 21, 2023

  • TwilightVulpine@kbin.social
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    1 year ago

    I haven’t played Pikmin but when it comes to BotW/TotK I still would prefer if weapons didn’t break. Seems to me that it creates grind and it takes away flexibility, because more situational options take the same slots as raw power, and get spent just as quickly. Comes to mind also how XCom 2 insisted on turn limits, and one of the first mods it got was to remove the turn limits.

    Sometimes designers insist on certain limits to prevent that players “optimize the fun away” but they don’t realize that some players legitimately do have more fun without those limits.

    • Parallax@kbin.social
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      1 year ago

      I feel the same way. My current BoTW save has a bunch of semi-unique or rare weapons in my inventory and I don’t have any more slots. Whenever I want to fight something now I have to ask myself “which thing should I break and never get back?”

      Oh some basic mobs to clear? Oh well, all I have are these super high damage weapons. It discourages me from getting into fights because I feel like my weapons aren’t balanced for the enemies at hand, I gotta save them for tougher fights.

    • ThunderingJerboa@kbin.social
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      1 year ago

      Comes to mind also how XCom 2 insisted on turn limits,

      I mean I would argue sure they were a bit too tight and I’m 100% down for increasing them but Xcom (2013) did have a problem with overwatch creep. Where people were legitimately optimizing the fun out of the game. Time limits force you to make less than optimal decisions where it works very well with the setting of Xcom 2 where you are a rebellion force, you don’t have the luxury of taking things at your pace. You need to strike and get out before a larger response force come in to take you out. The only negative to the turn limits is you being forced to trigger pods early and pods waking up give them a free move action.

      • TwilightVulpine@kbin.social
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        1 year ago

        I get the reasoning in theory, but… it doesn’t work for everyone.

        Speaking for myself, I don’t appreciate the anxiety. I only played XCom EU but the timed missions were the ones I hated the most. I just didn’t want to play a game that was just that every time. It doesn’t make me thrilled, it makes me stressed. I do actually want to inch my way through every mission, so I can stay prepared for danger, since the game will pop out a bunch of enemies with free actions at any moment. I felt like the commander of an elite team whenever I managed to badly damage any enemy even before they got the chance to attack.

        When they “fixed” me “optimizing the fun out of the game”, they just took me out of the game entirely. What they see as fun or not fun is not universal.

        Some might say that if this is how I think maybe that’s not the game for me. But if having both possibilities is an alternative, why shouldn’t I be able to play the way I actually like it?