Bring DirectX to Linux! This is a Open Source DirectX implementation for Linux, providing native support for DirectX-based applications and games, without relying on Wine's Windows compatibilit...
So, here’s the thing, I don’t consider myself an expert in many things, but this subject is literally my day job, and it’s possibly the only thing I do consider myself an expert in. And I’m telling you, you are confused and I would gladly help clear it up if you’ll allow me.
They could do what AMD does on Linux and rely on the openGL upstream implementation from Mesa
Nvidia’s OGL driver is a driver. Mesa’s radv backend is a driver. Nouveau, the open source Nvidia meds backend is a driver. An opengl implementation does a driver make.
There was a time they did, yes
What GPU did Microsoft’s driver target? Or are you referring to a software implementation?
Yes and No… DirectX 3D was always low-level
You literally said that Mantle was inspired by DX12, which is false. You can try to pivot to regurgitating more Mantle history, but I’m just saying…
No its not, see above…
Yes, it is, see above my disambiguation of the term “low-level”. The entire programming community has always used the term to refer to how far “above the metal” you are, not how granular an API is. The first party DX9 and DX12 drivers are equally “low-level”, take it from someone who literally wrote them for a living. The APIs themselves function very differently to give finer control over the API, and many news outlets and forums full of confused information (like this one) like to infer that that means it’s “lower level”.
Your last statement doesn’t make sense, so I don’t know how to correct it.
This is confusing. There are kernel and user space drivers. For example, amdgpu is the kernel driver (inclusive of KMD, DAL & several other functions like powerplay), RadeonSI / RADV / AMDVLK / OGLP (amdgpu-pro) are UMDs for 3D GFX API implementations.
Mantle was not inspired by DX at its time. It was designed as an alternative to OGL and d3d11.
So, here’s the thing, I don’t consider myself an expert in many things, but this subject is literally my day job, and it’s possibly the only thing I do consider myself an expert in. And I’m telling you, you are confused and I would gladly help clear it up if you’ll allow me.
Nvidia’s OGL driver is a driver. Mesa’s radv backend is a driver. Nouveau, the open source Nvidia meds backend is a driver. An opengl implementation does a driver make.
What GPU did Microsoft’s driver target? Or are you referring to a software implementation?
You literally said that Mantle was inspired by DX12, which is false. You can try to pivot to regurgitating more Mantle history, but I’m just saying…
Yes, it is, see above my disambiguation of the term “low-level”. The entire programming community has always used the term to refer to how far “above the metal” you are, not how granular an API is. The first party DX9 and DX12 drivers are equally “low-level”, take it from someone who literally wrote them for a living. The APIs themselves function very differently to give finer control over the API, and many news outlets and forums full of confused information (like this one) like to infer that that means it’s “lower level”.
Your last statement doesn’t make sense, so I don’t know how to correct it.
deleted by creator
This is confusing. There are kernel and user space drivers. For example, amdgpu is the kernel driver (inclusive of KMD, DAL & several other functions like powerplay), RadeonSI / RADV / AMDVLK / OGLP (amdgpu-pro) are UMDs for 3D GFX API implementations.
Mantle was not inspired by DX at its time. It was designed as an alternative to OGL and d3d11.