Back on the other website, there used to be a sub called r/12in12 where people would try to beat 12, 24, 36+ games per year. I never really set myself any specific target like that, but the end of year reviews were always fun to read/write. Considering that I don’t think a single game I beat came out this year, I think this is the right community to ask this.
What games did you beat this year? What did you think of them?
For me:
January:
Nothing!
February:
Spider-Man: Miles Morales 7/10
When I first played Spider-Man on a PS4, I didn’t like it. The 30fps cap made the swinging feel clunky and nothing about the rest of the game made up for it. The PC release finally comes around and at last I get the hype, the web swinging is so good. The combat is very Arkham and it’s fine, the story is fine, but the web swinging is just so good. Spider-Man Miles Morales is just more of that.
The Zachtronics Solitaire Collection ?/10
This game is responsible for Steam thinking that Solitaire is one of my favorite genres of games. There are multiple versions of the game here, most of them are fine but Fortune’s Foundation is probably my new favorite version of Solitaire. I don’t know what I’d rate this out of 10, but I got 90 hours of entertainment for my $10.
March:
Split / Second 8/10
The PC port sucks, you have to use a fan patch to remove the 30fps cap, the controller support is terrible, but there’s nothing else like it. It’s a fantastic arcade racer with a super unique premise. The rest of the industry seeing this and Blur bombing financially is probably why racing games are so goddamn anemic now which is such a shame.
April:
Rakuen 7/10
I’ve never really gotten into any RPG Maker games like this, but it had great reviews and I needed something battery-friendly to play on my Steam Deck. Rakuen was pretty darn good, the characters are well written and the environments outside of the hospital are pretty. The story is a little predictable, but I think that’s fine what it wanted to tell.
May:
Hotshot Racing 6/10
What’s here is fun, but there’s almost nothing here. I beat the entire campaign in about an hour. The AI rubber-banding was a bit annoying at times. Also re-reading the Steam page, apparently it has always-online DRM? The fuck?
June:
Universal Paperclips ?/10
I was in the mood for a clicker game. I tried Cookie Clicker first but the pacing is just so slow. Universal Paperclips is a clicker game that can be completed in a reasonable amount of time, and it scratched the itch I was looking for.
July:
Wilmot’s Warehouse 8/10
https://lemmy.kya.moe/imgproxy?src=i.ytimg.com%2fvi/Ai4NZnjOdUE/maxresdefault.jpg
Super Meat Boy 5/10
I’ve forced myself to start this game so many times over the years, I finally completed it and I just don’t like it. Way too janky/buggy for a simple 2D platformer. I beat the final level 3 times and couldn’t figure out what to do at the end, only for it to turn out that the final cutscene wasn’t activating because my frame rate was too high. Ugh. It just made me want to play N++ again.
Ape Out 9/10
Ahhh it’s so good. The soundtrack and sound effects and visuals, it’s just perfect. A little on the short side (only took 1:40 to beat), but it’s pretty replayable.
Neodash 7/10
It’s basically Distance but worse. Distance is one of my favorite games of all time and is firmly a 10/10, so that’s not necessarily a bad thing. Any levels that rely on the mid-air controls bring down the experience a bit, but luckily there aren’t a ton of those.
August:
CrossCode 10/10
A top-down RPG with a ~50-hour story? I should hate this, but everything clicked into just the right place. The puzzles are fun (maybe a little too long), the combat is great, the characters are great, the story is great, I did not expect to love this game as much as I did.
Sayonara Wild Hearts 6/10
It’s basically a 1-hour music video. It’s very pretty and the songs are good, but the gameplay just kind of… exists.
Mad Max 6/10
It’s a beautiful looking game and the vehicle combat is fun, but everything else is pure mid-2010s generic open world game, complete with Arkham combat.
Riptide GP2 6/10
It’s fine, but there’s absolutely no reason to play this over Riptide GP Renegade unless you’re really board and looking for a grindy podcast game like I was. Renegade is just this but better in every way. It is a bummer that there are so few boat (or boat-adjacent) racing games coming out these days.
WRC Powerslide 4/10
It’s insanely repetitive and the driving physics are really floaty. The power-ups are awful but luckily they can be turned off in settings. The damage model is actually really good though, which is bizarre for a top-down racer. This got delisted from Steam years ago, if I didn’t already own it, I would not go out of my way to play it.
The Vanishing of Ethan Carter 7/10
It’s a fun little walking simulator mystery game, I don’t remember much of the actual story right now lol. I played the remastered version which was very pretty though.
Quantum Conundrum 7/10
It’s a 6/10 puzzle game brought up by a full point because of John de Lancie’s character.
September:
Hotline Miami 8/10
I know it’s technically kind of a mess, but like everyone else I really loved it anyway. The soundtrack is excellent and clearing rooms is super satisfying. Raycevick’s video really makes me want to play OXTO next.
PowerWash Simulator 8/10
The perfect podcast game.
October:
Cassette Beasts 8/10
The Pokemon games have always sounded interesting to me, but I’ve just never been able to get into any of them as an adult. Cassette Beasts finally scratched that itch for me, and this works way better as a concept than the Pokemon games do for me. As a bonus, the story is surprisingly good as well. Also it’s made in Godot!
Sonic Generations 5/10
I don’t like the Sonic games, but I’ve always heard this is one of the good ones so I decided to play it. A couple of the levels were fun, but most were just frustrating and/or buggy. For a character who’s entire thing is going fast, the levels sure like constantly slowing you down with obstacles that cannot be seen coming.
The Witness 6/10
90% of the levels in this game are good and clever, where finding the solution is fun and satisfying. The remaining 10% includes puzzles where the entire screen is flashing to make it hard to look at, puzzles where the answer still makes no sense even after googling it, and puzzles that cannot be solved unless you solve a different puzzle first with no indication of where that’s the case. The story is also nonsense but luckily it’s easily ignored. This video was so cathartic after finishing the game.
Doom Eternal (& The Ancient Gods) 8/10
November:
Superliminal 8/10
My primary complaint is that it isn’t longer. It took a little over an hour and a half to reach the end, but what’s here is fantastic.
December:
Nothing again, lol
The game if chess. Several times too!
It’s actually a crazily cool game IMO. You heard of the hyper accelerated dragon? Of the blind swine check mate (even a blind swine can do it) others are from the 13 century and so on…
French, Danish, the London System.
There is something for everyone, even the loser (you’ll eventually lose half your games in a good matchmaking anyways) ; humility.
Chess has a wicked end game.
The whole thing feels like a chaotic system, anywhere, even when you’re winning 100 percent, the slightest insane miscalculation might smell doom.
It’s a fearsome game.
It is great, because it starts with more information and permutations than humans can handle and as the strategic window narrows to where humans conceivably can, it depends on what resources had to be expended to get there. I wish there was a video game that had a rhythm similar to chess.
The secret boss in Inscryption Act 3 had a similar feel, but the permutations were much lower. I was constantly on the verge of defeat, but pulled it out not by getting better cards, but by being more tactical with the ones I had.
I also like Europa Universalis IV for the same reason. I like starting as a small country near a large one (starting as an Irish minor is my favorite) and strategically growing in the right ways to survive. There’s a ton of knobs to turn and valid strategies, and everything can blow up with a couple mistakes.
Nothing beats playing a human being though (which a video game allows ofc) it allows, at least at my low level, a lot of manuvers depending on who you (think you) play against.