• Chewy@discuss.tchncs.deOP
      link
      fedilink
      arrow-up
      8
      ·
      11 months ago

      If the system can’t keep up with the animation of e.g. Gnome’s overview, the fps halfes because of double buffered vsync for a moment. This is perceived as stutter.

      With triple buffer vsync the fps only drop a little (e .g 60 fps -> 55 fps), which isn’t as big of drop of fps, so the stutter isn’t as big (if it’s even noticeable).

    • Biased opinion here as I haven’t used GNOME since they made the switch to version 3 and I dislike it a lot: the animations are so slow that they demand a good GPU to hide that and thus need stuff from game/GPU programming to make GNOME more fluid for users with less beefy cards.