• PopOfAfrica@lemmy.world
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    11 months ago

    It barely even did that right. What makes Bethesda games work is that they’re such an a dense amount of content on a map, but because they partitioned this out through different points in space, it just felt like it was floating around everywhere.

    • smoothbrain coldtakes@lemmy.ca
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      11 months ago

      It’s such a joke how disconnected everything is.

      Jemison is at least three separate zones, Neon is cut in half, and this is in an age where we have city-scale games that have absolutely no loading screens during traversal - Cyberpunk and Spider-Man to name a few. That’s like a New Vegas-era problem from a decade ago, where we had to cut Freeside in half. Made sense then, unacceptable now.

      Everything is behind a loading screen, usually triggered by fast travel.