Much of my group are on vacation and another had to babysit unexpectedly so it was a two player evening.
We first played Firefly (respectable business people I think) and it was pretty tight the whole game. What threw me off at first was just how unimportant a big payday is in this scenario. For the first part you really just need to get one mission from each of the non alliance folks done. You’re almost automatically swimming in cash afterwards. Enough to do some shopping in the line up to the final two stages. We both were reasonably close to each other with me having somewhat of a lead. Then I brain bleeped. After moving all the way to the fringes of space I traveled back to the core, to where the second stage was starting, forgetting to actually turn in my 4th mission in outer sectors. So I then had to fly back out and back in again. All the while the nav decks were getting dangerously small. There’s a bad card somewhere in them in 2 player and every turn became an agonized will it hit me or the other player game? Then luck swung hard and smacked my friend with BOTH of them one after another. This put me clearly ahead again and thanks to my extended crew quarters the final two stages were a breeze.
We still had about an hour to spend so we whipped out Factory Funner, always a blast but I don’t get to play it often enough as my GF doesn’t like it and neither does one of our group. My friend started designing this nice and well structured factory, leaving room for connections, while I again just slammed everything the first place where it fit. This turned out to be costly for me at times as about halfway through I was forced to place over a dozen pipes to make a new machine fit. But my friend’s plans also didn’t work out quite as well and I was actually able to place more machines than he was. After the last round he had a commanding lead but the interconnectivity bonus came in clutch for me once more, allowing me to jump ahead in the final scoring.
On the weekend I had the saturday for myself and invested it in translating an RPG system to German. I am now close to having a pretty comlete wiki for it. Once that is done I can start putting effort into the campaign details.
Much of my group are on vacation and another had to babysit unexpectedly so it was a two player evening.
We first played Firefly (respectable business people I think) and it was pretty tight the whole game. What threw me off at first was just how unimportant a big payday is in this scenario. For the first part you really just need to get one mission from each of the non alliance folks done. You’re almost automatically swimming in cash afterwards. Enough to do some shopping in the line up to the final two stages. We both were reasonably close to each other with me having somewhat of a lead. Then I brain bleeped. After moving all the way to the fringes of space I traveled back to the core, to where the second stage was starting, forgetting to actually turn in my 4th mission in outer sectors. So I then had to fly back out and back in again. All the while the nav decks were getting dangerously small. There’s a bad card somewhere in them in 2 player and every turn became an agonized will it hit me or the other player game? Then luck swung hard and smacked my friend with BOTH of them one after another. This put me clearly ahead again and thanks to my extended crew quarters the final two stages were a breeze.
We still had about an hour to spend so we whipped out Factory Funner, always a blast but I don’t get to play it often enough as my GF doesn’t like it and neither does one of our group. My friend started designing this nice and well structured factory, leaving room for connections, while I again just slammed everything the first place where it fit. This turned out to be costly for me at times as about halfway through I was forced to place over a dozen pipes to make a new machine fit. But my friend’s plans also didn’t work out quite as well and I was actually able to place more machines than he was. After the last round he had a commanding lead but the interconnectivity bonus came in clutch for me once more, allowing me to jump ahead in the final scoring.
On the weekend I had the saturday for myself and invested it in translating an RPG system to German. I am now close to having a pretty comlete wiki for it. Once that is done I can start putting effort into the campaign details.