I played him a bit yesterday, and I actually really like the changes. For such a small difference, the inclusion of the trap and the heal/damage reduction being on a resource allows you to be a bit more strategic in his general play, and reduces a lot of the brainlessness that comes in the gap between hook coming off cooldown.
There isn’t quite the dopamine hit of insta-deleting someone once they’re hooked, but you can still do it (even if it’s much harder) and by pulling people into pig-pen it’s largely still possible.
I played him a bit yesterday, and I actually really like the changes. For such a small difference, the inclusion of the trap and the heal/damage reduction being on a resource allows you to be a bit more strategic in his general play, and reduces a lot of the brainlessness that comes in the gap between hook coming off cooldown.
There isn’t quite the dopamine hit of insta-deleting someone once they’re hooked, but you can still do it (even if it’s much harder) and by pulling people into pig-pen it’s largely still possible.