• HuntressHimbo@lemm.ee
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    1 year ago

    I feel a good role of thumb is

    1. Normal Action -> No roll
    2. Normal Action + Complication -> Take 20
    3. Normal Action + Complication + time pressure -> Roll a check
    • Melpomene@kbin.social
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      1 year ago

      I do miss the old “take 10/20” options and I still use them mentally. A blacksmith might mess up the occasional horseshoe, but do we really need to roll if it isn’t story critical? Nah.