• balderdash@lemmy.zip
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    11 months ago

    I’m not knowledgeable at all, but it seems like charisma is more useful than intelligence in DnD

  • SecretSauces@lemmy.world
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    11 months ago

    I think a college student wizard would be fun to play. Maybe the DM will allow for elf-style rests in addition to tons of coffee.

    • Mandarbmax@lemmy.world
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      11 months ago

      Clerics spending hours a day praying and years of their lives serving in temples means nothing?

      Same for druids tbh

      • Acters@lemmy.world
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        11 months ago

        You’re right. Also, if they have to pray most of the day, how are they able to do anything else like battles or eating if there too much happening at the same time or if they are prevented from praying? What would happen? And why is it not an explored restriction that would logically make sense?

  • UnderpantsWeevil@lemmy.world
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    11 months ago

    Sorcerer: “I know three spells. I hope one of them is useful.”

    Warlock: “My sponsor says to burn things, so I have sixteen different ways to light shit on fire.”

    Cleric: “I’m not allowed to cast any spells until someone gets a big boo-boo.”

    Wizard:

    I am the very model of a modern Arcanologist

    I will Divine, then Transmute time, and Conjure cross the Astral Mist

    If you’ve got trouble, I’ve a spell that always is the perfect fix

    And maximize the casting to eliminate a hint of risk

    I’m very well acquainted too, with every skill imagine-ble

    Cause high int scores and bonus feats make this class unbelievable

    You think I studied hard for this? You’re right cause I’m a dungeon pro

    Both in real life and in the game, I am a true professional

    • sic_1@feddit.de
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      11 months ago

      Sorcerer: my father was privileged

      Warlock/Cleric: I’m the pawn of some privileged being

      Wizard: I work hard and become powerful on my own terms

      • thedirtyknapkin@lemmy.world
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        11 months ago

        more specifically, both are a transactional relationship. deities gain power through the prayer and devotion of mortal souls. like Goku with the spirit bomb. you don’t actually lose anything in the transaction, but it will go away of you stop praying and following your deities rules.

        warlocks on the other hand typically lose something in the transaction. but really it’s just a more traditional transaction is all. you have some patron of some power beyond mortals and they want something other than prayer because they are not divine and prayer won’t help them much. most classically this is a demon giving power in exchange for a soul, but it could also be the tooth fairy in exchange for the molars of your enemies if you really wanted.

    • SokathHisEyesOpen@lemmy.ml
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      11 months ago

      I think a cleric can choose a domain without choosing a god. They can also stop following their god without grievous consequences. Warlock patrons aren’t kind to pact breakers.

  • Blackmist@feddit.uk
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    11 months ago

    Just read it? No, somehow pour gold into the pages in order to learn it.

    Where is that money going? Who gets it? The guy who wrote the original, or is there a giant magic scroll guild stealing all those hard earned spellwriter’s profits? Is Spellify taking it and not passing it on? I have to know!

    • SameOldInternet@lemmy.world
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      11 months ago

      The rules allow any character to wield any weapon. Usually characters weapons are chosen based on race, class, stats, and the whims of the DM.

    • cjoll4@lemmy.world
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      11 months ago

      Yeah, only for the last 23 years or so.

      In the most recent ruleset, certain Divine Domains such as “War” and “Tempest” get proficiency with martial weapons including swords.

  • Sagrotan@lemmy.world
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    11 months ago

    The first thing I learned in Magick: you have to do it all by yourself. It’s not a shortcut, it’s not the easy way. But the reward at the end is worth it. That, and much more. And that’s the truth.