Ive been avoiding the marketing (I’m on PC so it will be a while before I get to play it) but I’m really curious on the improvements they’ve made, aside from having both Pete and Miles playable.
It feels very similar, gameplay-wise. Traversal is still super engaging and fun, the combat is pretty fluid (it starts out kinda rough until you upgrade your skills), and visually it’s amazing. If you liked either of the previous games, you’ll like this one. It hits all the same notes, plus some new ones.
As for differences, there aren’t many. You can fly/glide now, you can switch between Spider Men, there’s some new gadgets, some new skills to compliment the old ones, etc.
There’s a lot of low-key flexes the devs snuck in that you might not even notice while you’re playing, which just goes to show exactly how well they’ve optimized the game. Things like full-city zooms with no pop-in, extreme close-ups, etc.
The first time I loop de looped, I fucking squealed. A game hasn’t provoked that reaction in a long time
Honestly the swing assistance is a personal preference but wow. I can’t go back to the previous games.
0 swing assistance (feels amazing to master)
Fall damage
Very crowded streets (if you hit the ground, it’s harder to find space to run and charge jump without stopping) (yes I like the challenge)
Omg and the weblines You can put anywhere!!! Absolutely makes the game stealth so much fun. You’re invincible if you sneak right.
Another feature I couldn’t leave is the option to map slow mode to the thumb pad. I’m an old fart and damn the wing tunnel drones are fast. It’s crazy that they give you an option to still play those without rage quitting. Yeah. I did them at 70% speed. And I’m thankful because I would have spent hours trying to beat the side missions. Like the timed drones in the first game
I think that’s the best part of the game. The options that go way beyond the character choice. Want to spend more time mastering web slinging and less time with web wings? You can. Want to swing around with no effort and dodge every attack on 50% speed? Done.
It looks amazing. Especially the later half of the game. There were a few fights in particular where it felt like playing a stop motion animated film with the way the enemy model moved and blended with the environment. Very cool.
The story is MUCH more interesting and engaging than the previous games. It helps that they are arguably using some of the most interesting story beats from the comics, but the main questline is excellent.
Because of the next gen tech, the epic moments in the game are able to be much bigger and epic in scale and some of the little cinematic touches.
So the open world gameplay hasn’t evolved much outside of better scene density and a bit more refined a combat system with core powers/gadgets rather than switching around a lot.
But the main questline experience is a huge, huge step up from previous games, and well worth the price of admission alone.
How does it differ from the first and MM?
Ive been avoiding the marketing (I’m on PC so it will be a while before I get to play it) but I’m really curious on the improvements they’ve made, aside from having both Pete and Miles playable.
It feels very similar, gameplay-wise. Traversal is still super engaging and fun, the combat is pretty fluid (it starts out kinda rough until you upgrade your skills), and visually it’s amazing. If you liked either of the previous games, you’ll like this one. It hits all the same notes, plus some new ones.
As for differences, there aren’t many. You can fly/glide now, you can switch between Spider Men, there’s some new gadgets, some new skills to compliment the old ones, etc.
There’s a lot of low-key flexes the devs snuck in that you might not even notice while you’re playing, which just goes to show exactly how well they’ve optimized the game. Things like full-city zooms with no pop-in, extreme close-ups, etc.
The first time I loop de looped, I fucking squealed. A game hasn’t provoked that reaction in a long time
Honestly the swing assistance is a personal preference but wow. I can’t go back to the previous games.
0 swing assistance (feels amazing to master)
Fall damage
Very crowded streets (if you hit the ground, it’s harder to find space to run and charge jump without stopping) (yes I like the challenge)
Omg and the weblines You can put anywhere!!! Absolutely makes the game stealth so much fun. You’re invincible if you sneak right.
Another feature I couldn’t leave is the option to map slow mode to the thumb pad. I’m an old fart and damn the wing tunnel drones are fast. It’s crazy that they give you an option to still play those without rage quitting. Yeah. I did them at 70% speed. And I’m thankful because I would have spent hours trying to beat the side missions. Like the timed drones in the first game
I think that’s the best part of the game. The options that go way beyond the character choice. Want to spend more time mastering web slinging and less time with web wings? You can. Want to swing around with no effort and dodge every attack on 50% speed? Done.
8/10 lol
It looks amazing. Especially the later half of the game. There were a few fights in particular where it felt like playing a stop motion animated film with the way the enemy model moved and blended with the environment. Very cool.
The story is MUCH more interesting and engaging than the previous games. It helps that they are arguably using some of the most interesting story beats from the comics, but the main questline is excellent.
Because of the next gen tech, the epic moments in the game are able to be much bigger and epic in scale and some of the little cinematic touches.
So the open world gameplay hasn’t evolved much outside of better scene density and a bit more refined a combat system with core powers/gadgets rather than switching around a lot.
But the main questline experience is a huge, huge step up from previous games, and well worth the price of admission alone.
Yup. First boss fight had me drooling