That’s novice stuff. It’s a cheap emotional gut-punch that weakens that character’s ties to the world and story. You can do so much more if you keep them alive:
They can hand out quests, as they think their child could handle it.
They can help out with certain tasks, like watching a tavern or storing stolen goods.
They can be a good twist villain later in the game, because they’re tied to the heroes.
They can be a good fake-out villain, because it’s suspicious you haven’t killed them yet.
You know when your parents ask you to fix the printer because you’re the IT person in the house? That, but it’s goblins. You’re the goblin-fighter person in the house. And you’re getting paid in a dessert your mum was making anyway.
Guess who the DMs gonna kill first
That’s novice stuff. It’s a cheap emotional gut-punch that weakens that character’s ties to the world and story. You can do so much more if you keep them alive:
You know when your parents ask you to fix the printer because you’re the IT person in the house? That, but it’s goblins. You’re the goblin-fighter person in the house. And you’re getting paid in a dessert your mum was making anyway.
“The Hansen boy killed three dragons this year, that must be so nice, they must be proud.”