Personally I’m into arrow shaped space ships, so I’m going to be aiming for something along those lines on my first playthrough. Think of an Anaconda from Elite Dangerous, or a RSI Galaxy from Star Citizen, how big it is depends on how the systems and ship building work.
You can’t take the sky from me
Such a great show <3
I definitely want something as sleek and “fast” looking as I can make it - I always liked the really long nose fighters in No Man’s Sky, so something similar maybe. Cargo ships will be an opportunity to explore the other side too, with less clean lines and more of a “junky hauler” feel.
Probably something big, industrial. Maybe similar to Serenity from Firefly. Maybe asymmetrical. Not sure, just gonna see what I make as I get access to the system! I’m not really one for planning this game out before it releases.
Gonna take some inspiration from elite dangerous for my ships as well. Love their sleek design and the seem super doable in the ship creator we have seen so far.
Rocinante from The Expanse.
For me, the more asymmetrical the better. I love stuff like the Millennium Falcon and the Outrider from Star Wars.
I love industrial, non-ergonomic designs.
idk why, but I want a big flying saucer or cube with one large open floor plan. It seems goofy in all the ways I appreciate these games being goofy. People will have these super advanced, sleekly engineered ships, and I’ll be running around in a giant circle or borg cube.
Heard some people joking about making Gummi ships. So just a straight box might not be that undoable.
That’s funny, I was just thinking about how I was gonna try to make the Highwind from KH1.
Honestly, the ships they showed during the Starfield Direct are pretty much similar in design-freedom to what gummi ships allowed, like the big robot for example.