• Zorque@kbin.social
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    1 year ago

    And yet they charge the same amount…

    Seems they use that as a way to get developers to join them, then guilt consumers into using their less useful platform.

    • Paradoxvoid@aussie.zone
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      1 year ago

      Ironically this is actually an example of Valve using its dominant marketshare to suppress rivals - Steam’s ToS require devs to have equivalent pricing across all storefronts if they want to sell on Steam at all, so making it harder for cheaper storefront cuts to translate to lower prices to consumers, who might otherwise move to a different storefront.

      Devs aren’t going to drop Steam as a store, so they’re stuck.

      • Aosih@lemm.ee
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        1 year ago

        It’s not ideal, but I’d say the reason they require equivalent pricing is, so that people don’t just use Steam as a marketing platform, while diverting all sales to their personal website where they sell the game for $X cheaper.

        • Paradoxvoid@aussie.zone
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          1 year ago

          Yeah I do understand the reasoning and honestly can’t fault them for it - they are a for-profit company after all.

          Doesn’t mean that it’s not a good example of them throwing their weight around (which is admittedly rare).

        • rambaroo@lemmy.world
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          1 year ago

          It’s a perfect example of them abusing their position in the market. But since you’re a valve cultist, you make up a bunch of weak excuses for it. If epic or ms did the same thing you’d blow a gasket.

        • DrQuint@lemm.ee
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          1 year ago

          Plus, it only applies to base price, not sale price. If a platform states “you can have your game on sale 100% of the time”, and a game undercuts Steam that way, Steam wouldn’t do anything about it. Well, they wouldn’t have to anyways, it’s illegal to have goods on sale 100% of the time, but the point is there.

      • hedgehog@ttrpg.network
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        1 year ago

        Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?

    • Kecessa@sh.itjust.works
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      1 year ago

      The reason it’s the same price on Steam and Epic is that Steam prevents the sale on their platform if the game is sold for cheaper on other platforms…

      I would also gladly increase the developer’s profit instead of the platform’s profit if the price is the same on both as I don’t use all the extra crap that Steam comes with…

        • Kecessa@sh.itjust.works
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          1 year ago

          Oh if you’re talking about exclusives then pricing is all over the place because they have exclusive in all categories (AAA to indie)…

          There’s also more than them in the balance to determine the price at which games sell, 2K games won’t sell the new Borderlands for 60$ while other AAA titles are selling for 70$, they still need to maximise profit and if the market has determined that 70$ is a fair price then so be it.

          Anyway I don’t understand why you wouldn’t want the devs to make more money so they’re able to produce more games instead of the launcher company making more money so they can develop “trading cards” as a way to make even more money.

      • hedgehog@ttrpg.network
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        1 year ago

        Do you have a source for that claim that doesn’t reference the sale of Steam keys specifically?