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I guess if you throw an egregious amount of magical power at a problem it DOES solve it!

  • Ahdok@ttrpg.networkOP
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    1 year ago

    I feel what it’s really “missing” is the bonus “typing” from previous editions - where you couldn’t “stack” bonuses of the same type - so you might have access to a lot of buff spells that give you a flat bonus, but you can’t stack them if they’re the same general kind of thing…

    The reason they moved away from typing all the bonuses (and keywording everything) was “simplicity” - and that does make some sense, but “bounded accuracy” has a built in assumption that you can’t stack lots of bonuses…

    There’s some ways you can house-rule to try and adjust this… but they’re pretty significant system changes, so… is it worth doing, or is it better to focus on scenario design to avoid this mattering so much…