LCP@lemmy.world to Games@lemmy.worldEnglish · 1 year agoUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizexternal-linkmessage-square238fedilinkarrow-up1847arrow-down17
arrow-up1840arrow-down1external-linkUnity adding a fee for devs for each time a game is installed, after certain thresholdswww.gamesindustry.bizLCP@lemmy.world to Games@lemmy.worldEnglish · 1 year agomessage-square238fedilink
minus-squareTwilightVulpine@kbin.sociallinkfedilinkarrow-up47·1 year agoCharging “per install” as opposed to “per sale” will be goddamn awful. At best it might lead to DRM where you’ll have a limited number of installs before you lose the game you bought.
minus-squareNeshura@bookwormstory.sociallinkfedilinkEnglisharrow-up2·1 year agoOr more cases of devs saying “Just pirate the game, it’s cheaper for us that way”
minus-squareNatanael@slrpnk.netlinkfedilinkEnglisharrow-up4·1 year agoUnless pirate installs trigger the fee
minus-squareTwilightVulpine@kbin.sociallinkfedilinkarrow-up2·1 year agoWe don’t know how they are measuring it. If it’s baked into the engine and not removed by cracking groups, it just might cost more for the devs.
Charging “per install” as opposed to “per sale” will be goddamn awful. At best it might lead to DRM where you’ll have a limited number of installs before you lose the game you bought.
Or more cases of devs saying “Just pirate the game, it’s cheaper for us that way”
Unless pirate installs trigger the fee
We don’t know how they are measuring it. If it’s baked into the engine and not removed by cracking groups, it just might cost more for the devs.