Starfield’s maps are not defensible, but fans are already starting to fix them.

  • Erk@cdda.social
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    1 year ago

    I’m not a fan of Bethesda’s reliance on mods to do basic shit, like fix a broken UI and inventory management system, by honestly I also think this argument is overused. People pay for these games because they want to mod the shit out of them, it’s like ninety percent of the appeal. Nobody is forcing modders to work on them, either. That argument can only stretch so far. For comparison, No Man’s Sky is actively hostile to modding, and as a result I probably won’t be going back to it despite loving it. They’re not going to add the kind of content I want, they’re likely never going to, and they’re not letting anyone else do it either. I wish they’d allow free volunteers to finish off some of their 75%-of-the-way-to-greatness features.

    With starfield, I’m excited for the mods, and the game is far from flawless goodness knows, but I’ve had a friggin good time and definitely got my money’s worth on vanilla. Now I look forward to spicing it as I like.

    • smoothbrain coldtakes@lemmy.ca
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      1 year ago

      That’s fine. Allow mods, that should never get in the way of building a proper base product. Many games allow mods and have basic functionality fully fleshed out and the mods are just that, bonuses and modifications. It’s not an excuse.