• evilgiraffe666@ttrpg.network
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    1 year ago

    As is tradition.

    There are built in ways to bring them back, and make the players aware that Barovia has an unconventional relationship with death. This is an opportunity more than a problem, and a good early warning system if your players are not ready for that kind of story.

    • ADandHD@lemmy.sdf.orgOP
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      1 year ago

      I actually did this. 3 players have accepted dark gifts and come back to life. I’m also using Lunch Break Heroes suggestions, and making it so that each time they use their gift they loose a bit of their soul. If they keep using it, eventually they’ll loose it entirely and their souless body will start trying to go to the amber temple.

  • sammytheman666@ttrpg.network
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    1 year ago

    I get the danger and the stress and signaling “this is barovia bitch” feeling pf the death house. But as a DM ? I hate killing players before they had a story and when they barely can’t do anything about it. I probably couldnt run that module, Im not sadistic enough. I say “sorry” everytime my players get koed and I dont feel they were stupid enough to deserve it.

    • cre0@kbin.social
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      1 year ago

      set up a campaign around it - let your party get wiped and reroll their PCs’ heirs/lovers/etc to play through a revenge tour.

      • sammytheman666@ttrpg.network
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        1 year ago

        Great ! Now not only have I killed new characters, I also have to do extra work and forget the first campaign alltogether.

        How about I forget step 1 : run death house as it is, and step 2 : kill half my party with cheap traps and unfair fights, to go straight to step 3 : do something else.