ylai@lemmy.ml to Starfield@lemmy.zipEnglish · 1 year agoStarfield on PC is the best way to play - but the game still requires a lot of workwww.eurogamer.netexternal-linkmessage-square90fedilinkarrow-up192arrow-down18
arrow-up184arrow-down1external-linkStarfield on PC is the best way to play - but the game still requires a lot of workwww.eurogamer.netylai@lemmy.ml to Starfield@lemmy.zipEnglish · 1 year agomessage-square90fedilink
minus-squareavater@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down2·1 year agowhat system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
minus-squareiforgotmyinstance@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·edit-21 year ago3080 w 7700k Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
minus-squareavater@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agodidnt had any issues with the framerate so far so I don’t mind
minus-squareiforgotmyinstance@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoRight, but it’s curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
minus-squareavater@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down1·1 year agoisnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output…
minus-squareiforgotmyinstance@lemmy.worldlinkfedilinkEnglisharrow-up4·1 year agoMaybe. I’ve been wrong before.
minus-squareProvableGecko@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIt’s like anti-aliasing, it’s called DLAA in Nvidia I think
what system? I have everything on high, 100% and FSR2 on. Never dipped below 70 on a 6900XT and a 5800x 3D.
3080 w 7700k
Why are you running scaling enabled if you are going to leave the render scale at max? Curious decision to me.
didnt had any issues with the framerate so far so I don’t mind
Right, but it’s curious to me since that is the default behavior for the software. Render everything at 100% all the time. So why even enable scaling?
isnt it still rendering at a lower resolution internally and then getting upscaled? I thought the slider adjust the final output…
Maybe. I’ve been wrong before.
It’s like anti-aliasing, it’s called DLAA in Nvidia I think