Advance Wars and its sequel, by a country mile. Someone recommended it to me about 20 years ago. Since I didn’t have a GBA, I downloaded a relatively early emulator that barely ran on my PC at the time. It had some sound glitches and performance issues, but otherwise, it worked just fine. I was initially put off by the anime presentation (since I associated it with kids shows back then, I had no love for anime - be kind, I hadn’t seen a single Studio Ghibli film yet) and it didn’t look particularly great blown up on a 17" CRT either, but the outstanding gameplay and fun campaign quickly pulled me in. Who knew war could be this lighthearted and at the same time so devilishly hard? Within ten minutes, I was hooked and it quickly became one of my favorite strategy games of all times, right up there with the likes of Age of Empires II (and the incredibly obscure Blue Empire II - I doubt there’s anyone here who has even heard of it).
Since then I have revisited AW every few years. It was one of my most-played games on my first Android smartphone (2010) and once again, the emulator barely ran on the device. Oh, and that phone didn’t have multitouch yet, which however wasn’t an issue with a turn-based game. A couple of years later, I bought a PSP, relatively late into its lifecycle - and instead of using it for PSP games, it became an emulation machine, by which I mean that I primarily played two games on it: Advance Wars and, for some reason, Activision Tennis for the Atari 2600/VCS from the lovingly made Activision Hits collection. One of the best tennis games of all time, even though it’s what feels like two dozen pixels in total, including animations.
Soon after, I discovered Advance Wars By Web, which is an unauthorized browser-based online multiplayer clone of the entire Advance Wars series that is still around. I have no idea how they have managed to survive Nintendo’s wrath. There are no animations nor sounds, which did put me off though. My old account is still alive, so I might get back to it though.
I finally bought something resembling an actual GBA as my Xmas present to myself, the rather nice Anbernic RG35XXSP emulation console, which is an affordable and completely open copy of the Advance SP - based on an ARM CPU and running Linux. If anyone else is looking for a decent replacement/supplement to their original GBA SP or just a neat little emulation system that fits into a (men’s) pants pocket, one can do much worse, especially given how remarkably good IPS screen, buttons and battery life are. Guess which game I’ve been playing on this device the most? Good guess, but no, it’s a port of 2048, which feels awesome with physical buttons, but Advance Wars will probably take its rightful crown back soon. The one downside of this system I’ve discovered so far is that annoyingly, ROM hacks rarely work, no matter the emulator.
After this needlessly long text on my boring emulation journey with AW, you might be wondering what other Game Boy games managed to pull me in? Barely anything. I’ve tried a few, but none of them got me hooked, with the sole exception of what only called the official demake of Max Payne for the GBA, which is shockingly competent. Who knew that the iconic third person shooter actually works as an isometric title on the GBA of all systems? It’s not some cheap knock-off that has the same title as the big PC and console title, like so many other mobile games over the years, but a truly faithful replica of the PC classic that actually feels like Max Payne, down to the most minute details. Even level design and comic book cutscenes are mostly preserved - with voice acting! The isometric presentation does sometimes result in invisible enemies shooting at you, but that’s pretty much the worst I can say about this title. Here’s a video of it in action.
As for the rest, I was excited for Golden Sun after all of the praise it’s been getting over the years, but so far, the annoying to navigate introduction managed to scare me away every single time - and it’s close to doing the same this time again. Someone please tell me to hang on. I think I tried Metroid: Zero Mission ages ago, but it didn’t click, just like every other Metroid and every other metroidvania, with the sole exception of VVVVVV (PC, but open source), which remains the best metroidvania in my humble opinion, in large part because instead of collecting items that unlock previously inaccessible areas, it’s the player getting better at playing the title that achieves the same thing. I’ve never seen any other game doing it this well. Not a Game Boy title though, so I’ll stop gushing about it.
I randomly tried out Super Mario Land for the original Game Boy yesterday, primarily to toy around with shaders that simulate the handheld’s terrible screen - and surprisingly, I really enjoyed it for a few levels. This is an excellent 2D Mario that feels absolutely perfect to play, despite the limited hardware it was originally developed for. What’s weird is that I don’t actually like 2D Mario games, but this one has somehow managed to endear itself to me. I’ve also played a few minutes of a ROM hack that colorizes Pokémon Red, which is neat, and randomly tried out Baldur’s Gate Dark Alliance for the GBA. This probably forgotten RPG (I’ve only ever heard people talk about the totally different PS2 version, which was a technical marvel) oozes atmosphere, but I can’t tell for how long I’ll play it yet.
Advance Wars and its sequel, by a country mile. Someone recommended it to me about 20 years ago. Since I didn’t have a GBA, I downloaded a relatively early emulator that barely ran on my PC at the time. It had some sound glitches and performance issues, but otherwise, it worked just fine. I was initially put off by the anime presentation (since I associated it with kids shows back then, I had no love for anime - be kind, I hadn’t seen a single Studio Ghibli film yet) and it didn’t look particularly great blown up on a 17" CRT either, but the outstanding gameplay and fun campaign quickly pulled me in. Who knew war could be this lighthearted and at the same time so devilishly hard? Within ten minutes, I was hooked and it quickly became one of my favorite strategy games of all times, right up there with the likes of Age of Empires II (and the incredibly obscure Blue Empire II - I doubt there’s anyone here who has even heard of it).
Since then I have revisited AW every few years. It was one of my most-played games on my first Android smartphone (2010) and once again, the emulator barely ran on the device. Oh, and that phone didn’t have multitouch yet, which however wasn’t an issue with a turn-based game. A couple of years later, I bought a PSP, relatively late into its lifecycle - and instead of using it for PSP games, it became an emulation machine, by which I mean that I primarily played two games on it: Advance Wars and, for some reason, Activision Tennis for the Atari 2600/VCS from the lovingly made Activision Hits collection. One of the best tennis games of all time, even though it’s what feels like two dozen pixels in total, including animations.
Soon after, I discovered Advance Wars By Web, which is an unauthorized browser-based online multiplayer clone of the entire Advance Wars series that is still around. I have no idea how they have managed to survive Nintendo’s wrath. There are no animations nor sounds, which did put me off though. My old account is still alive, so I might get back to it though.
I finally bought something resembling an actual GBA as my Xmas present to myself, the rather nice Anbernic RG35XXSP emulation console, which is an affordable and completely open copy of the Advance SP - based on an ARM CPU and running Linux. If anyone else is looking for a decent replacement/supplement to their original GBA SP or just a neat little emulation system that fits into a (men’s) pants pocket, one can do much worse, especially given how remarkably good IPS screen, buttons and battery life are. Guess which game I’ve been playing on this device the most? Good guess, but no, it’s a port of 2048, which feels awesome with physical buttons, but Advance Wars will probably take its rightful crown back soon. The one downside of this system I’ve discovered so far is that annoyingly, ROM hacks rarely work, no matter the emulator.
After this needlessly long text on my boring emulation journey with AW, you might be wondering what other Game Boy games managed to pull me in? Barely anything. I’ve tried a few, but none of them got me hooked, with the sole exception of what only called the official demake of Max Payne for the GBA, which is shockingly competent. Who knew that the iconic third person shooter actually works as an isometric title on the GBA of all systems? It’s not some cheap knock-off that has the same title as the big PC and console title, like so many other mobile games over the years, but a truly faithful replica of the PC classic that actually feels like Max Payne, down to the most minute details. Even level design and comic book cutscenes are mostly preserved - with voice acting! The isometric presentation does sometimes result in invisible enemies shooting at you, but that’s pretty much the worst I can say about this title. Here’s a video of it in action.
As for the rest, I was excited for Golden Sun after all of the praise it’s been getting over the years, but so far, the annoying to navigate introduction managed to scare me away every single time - and it’s close to doing the same this time again. Someone please tell me to hang on. I think I tried Metroid: Zero Mission ages ago, but it didn’t click, just like every other Metroid and every other metroidvania, with the sole exception of VVVVVV (PC, but open source), which remains the best metroidvania in my humble opinion, in large part because instead of collecting items that unlock previously inaccessible areas, it’s the player getting better at playing the title that achieves the same thing. I’ve never seen any other game doing it this well. Not a Game Boy title though, so I’ll stop gushing about it.
I randomly tried out Super Mario Land for the original Game Boy yesterday, primarily to toy around with shaders that simulate the handheld’s terrible screen - and surprisingly, I really enjoyed it for a few levels. This is an excellent 2D Mario that feels absolutely perfect to play, despite the limited hardware it was originally developed for. What’s weird is that I don’t actually like 2D Mario games, but this one has somehow managed to endear itself to me. I’ve also played a few minutes of a ROM hack that colorizes Pokémon Red, which is neat, and randomly tried out Baldur’s Gate Dark Alliance for the GBA. This probably forgotten RPG (I’ve only ever heard people talk about the totally different PS2 version, which was a technical marvel) oozes atmosphere, but I can’t tell for how long I’ll play it yet.