Dungeon adventurers lying injured who then die their last gasp… ghost of a lost child who asks you to stay with them, and if you do they still say YOU LEFT ME and turn into a demon… ghost whose soul is being fed on by monsters but after you kill the monsters they say “no! please!”
These are just weird and unsatisfying / pitiful endings to these little events. Am I doing the events wrong somehow, and there’s a better ending for them? Seems they end bleak no matter what I do.
I definitely got that theme at the highest levels: the struggle between good and evil is cyclical and there’s no escape from it (though this does just seem like a convenient excuse for having sequels).
But the game has always let you help smallfolk with their problems. Maybe there’s no happy ending for the world but certainly you can help individuals.